author | Tero Marttila <terom@fixme.fi> |
Fri, 18 Jul 2008 22:41:08 +0300 | |
changeset 11177 | 6d9a43c48924 |
parent 10272 | 2014f0bdc800 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file effectvehicle_base.h Base class for all effect vehicles. */ |
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#ifndef EFFECTVEHICLE_BASE_H |
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#define EFFECTVEHICLE_BASE_H |
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#include "vehicle_base.h" |
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/** |
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* This class 'wraps' Vehicle; you do not actually instantiate this class. |
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* You create a Vehicle using AllocateVehicle, so it is added to the pool |
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* and you reinitialize that to a Train using: |
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* v = new (v) Train(); |
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* |
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* As side-effect the vehicle type is set correctly. |
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* |
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* A special vehicle is one of the following: |
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* - smoke |
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* - electric sparks for trains |
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* - explosions |
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* - bulldozer (road works) |
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* - bubbles (industry) |
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*/ |
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struct EffectVehicle : public Vehicle { |
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/** Initializes the Vehicle to a special vehicle */ |
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EffectVehicle() { this->type = VEH_EFFECT; } |
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/** We want to 'destruct' the right class. */ |
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virtual ~EffectVehicle() {} |
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const char *GetTypeString() const { return "special vehicle"; } |
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void UpdateDeltaXY(Direction direction); |
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void Tick(); |
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}; |
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#endif /* EFFECTVEHICLE_BASE_H */ |