src/oldpool.cpp
author celestar
Mon, 19 Mar 2007 09:33:17 +0000
branchgamebalance
changeset 9894 70d78ac95d6c
parent 5860 7fdc9b423ba1
child 6303 84c215fc8eb8
permissions -rw-r--r--
(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "oldpool.h"
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#include "helpers.hpp"
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/**
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 * Clean a pool in a safe way (does free all blocks)
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 */
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void CleanPool(OldMemoryPool *pool)
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{
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	uint i;
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	DEBUG(misc, 4, "[Pool] (%s) cleaning pool..", pool->name);
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	/* Free all blocks */
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	for (i = 0; i < pool->current_blocks; i++) {
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		if (pool->clean_block_proc != NULL) {
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			pool->clean_block_proc(i * (1 << pool->block_size_bits), (i + 1) * (1 << pool->block_size_bits) - 1);
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		}
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		free(pool->blocks[i]);
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	}
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	/* Free the block itself */
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	free(pool->blocks);
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	/* Clear up some critical data */
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	pool->total_items = 0;
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	pool->current_blocks = 0;
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	pool->blocks = NULL;
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}
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/**
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 * This function tries to increase the size of array by adding
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 *  1 block too it
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 *
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 * @return Returns false if the pool could not be increased
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 */
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bool AddBlockToPool(OldMemoryPool *pool)
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{
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	/* Is the pool at his max? */
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	if (pool->max_blocks == pool->current_blocks)
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		return false;
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	pool->total_items = (pool->current_blocks + 1) * (1 << pool->block_size_bits);
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	DEBUG(misc, 4, "[Pool] (%s) increasing size of pool to %d items (%d bytes)", pool->name, pool->total_items, pool->total_items * pool->item_size);
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	/* Increase the poolsize */
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	pool->blocks = ReallocT(pool->blocks, pool->current_blocks + 1);
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	if (pool->blocks == NULL) error("Pool: (%s) could not allocate memory for blocks", pool->name);
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	/* Allocate memory to the new block item */
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	pool->blocks[pool->current_blocks] = MallocT<byte>(pool->item_size * (1 << pool->block_size_bits));
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	if (pool->blocks[pool->current_blocks] == NULL)
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		error("Pool: (%s) could not allocate memory for blocks", pool->name);
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	/* Clean the content of the new block */
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	memset(pool->blocks[pool->current_blocks], 0, pool->item_size * (1 << pool->block_size_bits));
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	/* Call a custom function if defined (e.g. to fill indexes) */
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	if (pool->new_block_proc != NULL)
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		pool->new_block_proc(pool->current_blocks * (1 << pool->block_size_bits));
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	/* We have a new block */
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	pool->current_blocks++;
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	return true;
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}
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/**
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 * Adds blocks to the pool if needed (and possible) till index fits inside the pool
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 *
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 * @return Returns false if adding failed
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 */
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bool AddBlockIfNeeded(OldMemoryPool *pool, uint index)
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{
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	while (index >= pool->total_items) {
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		if (!AddBlockToPool(pool))
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			return false;
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	}
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	return true;
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}