10050
|
1 |
/* $Id$ */
|
|
2 |
|
|
3 |
#include "stdafx.h"
|
|
4 |
#include "openttd.h"
|
|
5 |
#include "tile.h"
|
|
6 |
#include "tunnel_map.h"
|
|
7 |
|
|
8 |
static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
|
|
9 |
{
|
|
10 |
TileIndexDiff delta = TileOffsByDir(dir);
|
|
11 |
uint height;
|
|
12 |
|
|
13 |
do {
|
|
14 |
tile -= delta;
|
|
15 |
height = GetTileZ(tile);
|
|
16 |
} while (z < height);
|
|
17 |
|
|
18 |
return
|
|
19 |
z == height &&
|
|
20 |
IsTunnelTile(tile) &&
|
|
21 |
GetTunnelDirection(tile) == dir;
|
|
22 |
}
|
|
23 |
|
|
24 |
bool IsTunnelInWay(TileIndex tile, uint z)
|
|
25 |
{
|
|
26 |
return
|
|
27 |
IsTunnelInWayDir(tile, z, DIAGDIR_NE) ||
|
|
28 |
IsTunnelInWayDir(tile, z, DIAGDIR_SE) ||
|
|
29 |
IsTunnelInWayDir(tile, z, DIAGDIR_SW) ||
|
|
30 |
IsTunnelInWayDir(tile, z, DIAGDIR_NW);
|
|
31 |
}
|