src/aircraft.h
author Darkvater
Sun, 18 Feb 2007 22:50:51 +0000
changeset 6400 7b98825c5cb0
parent 6223 92d2073c3d7e
child 6268 4b5241e5dd10
child 6413 3d660a812fbd
permissions -rw-r--r--
(svn r8807) -Feature: Add support for loading (some of) the TTDP extra chunks mainly list of GRFIDs and TTDP version the game was saved with.
GRFID list is read and active GRFs are loaded with the game if present in the data/ directory.
TTDP versioning information only works for newer versions, old versions will only give rough information but it's not worth the effort to precisely figure out what bit means what where and when.
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/* $Id$ */
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#ifndef AIRCRAFT_H
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#define AIRCRAFT_H
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#include "station_map.h"
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#include "vehicle.h"
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typedef enum AircraftSubTypes {
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	AIR_HELICOPTER = 0,
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	AIR_AIRCRAFT   = 2,
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	AIR_SHADOW     = 4,
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	AIR_ROTOR      = 6
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} AircraftSubType;
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/** Check if the aircraft type is a normal flying device; eg
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 * not a rotor or a shadow
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 * @param v vehicle to check
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 * @return Returns true if the aircraft is a helicopter/airplane and
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 * false if it is a shadow or a rotor) */
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static inline bool IsNormalAircraft(const Vehicle *v)
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{
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	assert(v->type == VEH_Aircraft);
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	/* To be fully correct the commented out functionality is the proper one,
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	 * but since value can only be 0 or 2, it is sufficient to only check <= 2
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	 * return (v->subtype == AIR_HELICOPTER) || (v->subtype == AIR_AIRCRAFT); */
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	return v->subtype <= AIR_AIRCRAFT;
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}
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static inline bool IsAircraftInHangar(const Vehicle* v)
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{
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	assert(v->type == VEH_Aircraft);
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	return v->vehstatus & VS_HIDDEN && IsHangarTile(v->tile);
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}
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static inline bool IsAircraftInHangarStopped(const Vehicle* v)
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{
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	return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
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}
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uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type);
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void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void HandleAircraftEnterHangar(Vehicle *v);
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92d2073c3d7e (svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)
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void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);
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#endif /* AIRCRAFT_H */