author | glx |
Mon, 26 May 2008 17:40:33 +0000 | |
branch | noai |
changeset 10718 | 7e9d9e40e16f |
parent 10455 | 22c441f5adf9 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file order_base.h Base class for orders. */ |
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#ifndef ORDER_BASE_H |
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#define ORDER_BASE_H |
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#include "order_type.h" |
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#include "oldpool.h" |
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#include "core/bitmath_func.hpp" |
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#include "cargo_type.h" |
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#include "depot_type.h" |
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#include "station_type.h" |
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#include "vehicle_type.h" |
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#include "waypoint_type.h" |
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DECLARE_OLD_POOL(Order, Order, 6, 1000) |
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/* If you change this, keep in mind that it is saved on 3 places: |
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* - Load_ORDR, all the global orders |
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* - Vehicle -> current_order |
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* - REF_ORDER (all REFs are currently limited to 16 bits!!) |
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*/ |
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struct Order : PoolItem<Order, OrderID, &_Order_pool> { |
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private: |
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friend const struct SaveLoad *GetVehicleDescription(VehicleType vt); ///< Saving and loading the current order of vehicles. |
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friend void Load_VEHS(); ///< Loading of ancient vehicles. |
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friend const struct SaveLoad *GetOrderDescription(); ///< Saving and loading of orders. |
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uint8 type; ///< The type of order + non-stop flags |
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uint8 flags; ///< Load/unload types, depot order/action types. |
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DestinationID dest; ///< The destination of the order. |
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CargoID refit_cargo; ///< Refit CargoID |
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byte refit_subtype; ///< Refit subtype |
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public: |
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Order *next; ///< Pointer to next order. If NULL, end of list |
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uint16 wait_time; ///< How long in ticks to wait at the destination. |
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uint16 travel_time; ///< How long in ticks the journey to this destination should take. |
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Order() : refit_cargo(CT_NO_REFIT) {} |
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~Order() { this->type = OT_NOTHING; } |
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/** |
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* Create an order based on a packed representation of that order. |
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* @param packed the packed representation. |
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*/ |
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Order(uint32 packed); |
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/** |
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* Check if a Order really exists. |
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* @return true if the order is valid. |
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*/ |
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inline bool IsValid() const { return this->type != OT_NOTHING; } |
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/** |
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* Check whether this order is of the given type. |
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* @param type the type to check against. |
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* @return true if the order matches. |
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*/ |
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inline bool IsType(OrderType type) const { return this->GetType() == type; } |
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/** |
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* Get the type of order of this order. |
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* @return the order type. |
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*/ |
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inline OrderType GetType() const { return (OrderType)GB(this->type, 0, 4); } |
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/** |
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* 'Free' the order |
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* @note ONLY use on "current_order" vehicle orders! |
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*/ |
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void Free(); |
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/** |
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* Makes this order a Go To Station order. |
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* @param destsination the station to go to. |
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*/ |
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void MakeGoToStation(StationID destination); |
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/** |
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* Makes this order a Go To Depot order. |
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* @param destination the depot to go to. |
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* @param order is this order a 'default' order, or an overriden vehicle order? |
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* @param cargo the cargo type to change to. |
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* @param subtype the subtype to change to. |
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*/ |
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void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, CargoID cargo = CT_NO_REFIT, byte subtype = 0); |
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/** |
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* Makes this order a Go To Waypoint order. |
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* @param destination the waypoint to go to. |
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*/ |
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void MakeGoToWaypoint(WaypointID destination); |
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/** |
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* Makes this order a Loading order. |
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* @param ordered is this an ordered stop? |
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*/ |
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void MakeLoading(bool ordered); |
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/** |
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* Makes this order a Leave Station order. |
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*/ |
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void MakeLeaveStation(); |
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/** |
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* Makes this order a Dummy order. |
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*/ |
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void MakeDummy(); |
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/** |
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* Makes this order an conditional order. |
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* @param order the order to jump to. |
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*/ |
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void MakeConditional(VehicleOrderID order); |
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/** |
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* Free a complete order chain. |
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* @note do not use on "current_order" vehicle orders! |
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*/ |
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void FreeChain(); |
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/** |
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* Gets the destination of this order. |
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* @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION). |
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* @return the destination of the order. |
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*/ |
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inline DestinationID GetDestination() const { return this->dest; } |
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/** |
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* Sets the destination of this order. |
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* @param destination the new destination of the order. |
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* @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION). |
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*/ |
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inline void SetDestination(DestinationID destination) { this->dest = destination; } |
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/** |
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* Is this order a refit order. |
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* @pre IsType(OT_GOTO_DEPOT) |
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* @return true if a refit should happen. |
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*/ |
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inline bool IsRefit() const { return this->refit_cargo < NUM_CARGO; } |
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/** |
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* Get the cargo to to refit to. |
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* @pre IsType(OT_GOTO_DEPOT) |
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* @return the cargo type. |
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*/ |
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inline CargoID GetRefitCargo() const { return this->refit_cargo; } |
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|
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/** |
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* Get the cargo subtype to to refit to. |
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* @pre IsType(OT_GOTO_DEPOT) |
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* @return the cargo subtype. |
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*/ |
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inline byte GetRefitSubtype() const { return this->refit_subtype; } |
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|
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/** |
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* Make this depot order also a refit order. |
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* @param cargo the cargo type to change to. |
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* @param subtype the subtype to change to. |
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* @pre IsType(OT_GOTO_DEPOT). |
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*/ |
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void SetRefit(CargoID cargo, byte subtype = 0); |
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|
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/** How must the consist be loaded? */ |
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inline OrderLoadFlags GetLoadType() const { return (OrderLoadFlags)GB(this->flags, 4, 4); } |
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/** How must the consist be unloaded? */ |
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inline OrderUnloadFlags GetUnloadType() const { return (OrderUnloadFlags)GB(this->flags, 0, 4); } |
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/** Where must we stop? */ |
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inline OrderNonStopFlags GetNonStopType() const { return (OrderNonStopFlags)GB(this->type, 6, 2); } |
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/** What caused us going to the depot? */ |
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inline OrderDepotTypeFlags GetDepotOrderType() const { return (OrderDepotTypeFlags)GB(this->flags, 0, 4); } |
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/** What are we going to do when in the depot. */ |
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inline OrderDepotActionFlags GetDepotActionType() const { return (OrderDepotActionFlags)GB(this->flags, 4, 4); } |
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/** What variable do we have to compare? */ |
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inline OrderConditionVariable GetConditionVariable() const { return (OrderConditionVariable)GB(this->dest, 11, 5); } |
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/** What is the comparator to use? */ |
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inline OrderConditionComparator GetConditionComparator() const { return (OrderConditionComparator)GB(this->type, 5, 3); } |
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/** Get the order to skip to. */ |
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inline VehicleOrderID GetConditionSkipToOrder() const { return this->flags; } |
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/** Get the value to base the skip on. */ |
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inline uint16 GetConditionValue() const { return GB(this->dest, 0, 11); } |
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|
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/** Set how the consist must be loaded. */ |
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inline void SetLoadType(OrderLoadFlags load_type) { SB(this->flags, 4, 4, load_type); } |
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/** Set how the consist must be unloaded. */ |
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inline void SetUnloadType(OrderUnloadFlags unload_type) { SB(this->flags, 0, 4, unload_type); } |
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/** Set whether we must stop at stations or not. */ |
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inline void SetNonStopType(OrderNonStopFlags non_stop_type) { SB(this->type, 6, 2, non_stop_type); } |
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/** Set the cause to go to the depot. */ |
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inline void SetDepotOrderType(OrderDepotTypeFlags depot_order_type) { SB(this->flags, 0, 4, depot_order_type); } |
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/** Set what we are going to do in the depot. */ |
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inline void SetDepotActionType(OrderDepotActionFlags depot_service_type) { SB(this->flags, 4, 4, depot_service_type); } |
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/** Set variable we have to compare. */ |
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inline void SetConditionVariable(OrderConditionVariable condition_variable) { SB(this->dest, 11, 5, condition_variable); } |
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/** Set the comparator to use. */ |
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inline void SetConditionComparator(OrderConditionComparator condition_comparator) { SB(this->type, 5, 3, condition_comparator); } |
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/** Get the order to skip to. */ |
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inline void SetConditionSkipToOrder(VehicleOrderID order_id) { this->flags = order_id; } |
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/** Set the value to base the skip on. */ |
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inline void SetConditionValue(uint16 value) { SB(this->dest, 0, 11, value); } |
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|
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bool ShouldStopAtStation(const Vehicle *v, StationID station) const; |
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|
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/** |
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* Assign the given order to this one. |
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* @param other the data to copy (except next pointer). |
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*/ |
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void AssignOrder(const Order &other); |
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|
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/** |
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* Does this order have the same type, flags and destination? |
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* @param other the second order to compare to. |
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* @return true if the type, flags and destination match. |
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*/ |
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bool Equals(const Order &other) const; |
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|
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/** |
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* Pack this order into a 32 bits integer, or actually only |
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* the type, flags and destination. |
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* @return the packed representation. |
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* @note unpacking is done in the constructor. |
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*/ |
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uint32 Pack() const; |
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229 |
|
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/** |
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* Converts this order from an old savegame's version; |
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* it moves all bits to the new location. |
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*/ |
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void ConvertFromOldSavegame(); |
9837 | 235 |
}; |
236 |
||
237 |
static inline VehicleOrderID GetMaxOrderIndex() |
|
238 |
{ |
|
239 |
/* TODO - This isn't the real content of the function, but |
|
240 |
* with the new pool-system this will be replaced with one that |
|
241 |
* _really_ returns the highest index. Now it just returns |
|
242 |
* the next safe value we are sure about everything is below. |
|
243 |
*/ |
|
244 |
return GetOrderPoolSize() - 1; |
|
245 |
} |
|
246 |
||
247 |
static inline VehicleOrderID GetNumOrders() |
|
248 |
{ |
|
249 |
return GetOrderPoolSize(); |
|
250 |
} |
|
251 |
||
252 |
#define FOR_ALL_ORDERS_FROM(order, start) for (order = GetOrder(start); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) if (order->IsValid()) |
|
253 |
#define FOR_ALL_ORDERS(order) FOR_ALL_ORDERS_FROM(order, 0) |
|
254 |
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255 |
||
256 |
#define FOR_VEHICLE_ORDERS(v, order) for (order = v->orders; order != NULL; order = order->next) |
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257 |
||
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/* (Un)pack routines */ |
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Order UnpackOldOrder(uint16 packed); |
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||
261 |
#endif /* ORDER_H */ |