author | rubidium |
Fri, 04 Jul 2008 14:45:51 +0000 | |
changeset 11116 | 879c1c2d3db3 |
parent 8946 | 85eff1ad8cda |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file tile_type.h Types related to tiles. */ |
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#ifndef TILE_TYPE_H |
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#define TILE_TYPE_H |
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#include "core/enum_type.hpp" |
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enum { |
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TILE_SIZE = 16, ///< Tiles are 16x16 "units" in size |
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TILE_PIXELS = 32, ///< a tile is 32x32 pixels |
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TILE_HEIGHT = 8, ///< The standard height-difference between tiles on two levels is 8 (z-diff 8) |
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MAX_TILE_HEIGHT = 15, ///< Maximum allowed tile height |
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MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2), ///< Maximum allowed snowline height |
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}; |
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/** |
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* The different type of a tile. |
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* |
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* Each tile belongs to one type, according whatever is build on it. |
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* |
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* @note A railway with a crossing street is marked as MP_ROAD. |
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*/ |
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enum TileType { |
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MP_CLEAR, ///< A tile without any structures, i.e. grass, rocks, farm fields etc. |
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MP_RAILWAY, ///< A railway |
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MP_ROAD, ///< A tile with road (or tram tracks) |
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MP_HOUSE, ///< A house by a town |
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MP_TREES, ///< Tile got trees |
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MP_STATION, ///< A tile of a station |
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MP_WATER, ///< Water tile |
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MP_VOID, ///< Invisible tiles at the SW and SE border |
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MP_INDUSTRY, ///< Part of an industry |
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MP_TUNNELBRIDGE, ///< Tunnel entry/exit and bridge heads |
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MP_UNMOVABLE, ///< Contains an object with cannot be removed like transmitters |
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}; |
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/** |
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* Additional infos of a tile on a tropic game. |
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* |
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* The tropiczone is not modified during gameplay. It mainly affects tree growth. (desert tiles are visible though) |
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* |
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* In randomly generated maps: |
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* TROPICZONE_DESERT: Generated everywhere, if there is neither water nor mountains (TileHeight >= 4) in a certain distance from the tile. |
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* TROPICZONE_RAINFOREST: Genereated everywhere, if there is no desert in a certain distance from the tile. |
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* TROPICZONE_NORMAL: Everywhere else, i.e. between desert and rainforest and on sea (if you clear the water). |
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* |
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* In scenarios: |
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* TROPICZONE_NORMAL: Default value. |
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* TROPICZONE_DESERT: Placed manually. |
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* TROPICZONE_RAINFOREST: Placed if you plant certain rainforest-trees. |
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*/ |
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enum TropicZone { |
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TROPICZONE_NORMAL = 0, ///< Normal tropiczone |
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TROPICZONE_DESERT = 1, ///< Tile is desert |
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TROPICZONE_RAINFOREST = 2, ///< Rainforest tile |
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}; |
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/** |
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* The index/ID of a Tile. |
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*/ |
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typedef uint32 TileIndex; |
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/** |
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* The very nice invalid tile marker |
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*/ |
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static const TileIndex INVALID_TILE = (TileIndex)-1; |
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#endif /* TILE_TYPE_H */ |