src/vehiclelist.h
author rubidium
Fri, 04 Jul 2008 14:45:51 +0000
changeset 11116 879c1c2d3db3
parent 11019 9c818b06c54d
permissions -rw-r--r--
(svn r13674) -Fix [FS#2127]: crash when drawing a non-real sprite. The drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache.
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/* $Id$ */
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/** @file vehiclelist.h Functions and type for generating vehicle lists. */
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#ifndef VEHICLELIST_H
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#define VEHICLELIST_H
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9c818b06c54d (svn r13575) -Codechange: Move small vector to core since it fits better in there
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#include "core/smallvec_type.hpp"
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typedef SmallVector<const Vehicle *, 32> VehicleList;
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void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
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void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list);
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#endif /* VEHICLELIST_H */