bmp.h
author Darkvater
Thu, 07 Dec 2006 14:03:55 +0000
changeset 5274 8bb2b6d99ce7
parent 4300 687a17c9c557
permissions -rw-r--r--
(svn r7418) -Codechange/Feature: Put back the 'New Vehicles' button in the vehicle list window. As
things won't fit now because of too many buttons, move 'send to depot' and 'autoreplace'
to a dropdown box (and seperate 'send to depot' and 'send for servicing').
The 'New Vehicles' button shows a list of all engines you have available for that vehicle
type (in case of trains all railtypes). Button is only enabled for global list.
4300
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/* $Id$ */
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#ifndef BMP_H
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#define BMP_H
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typedef struct {
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	uint32 offset;       ///< offset of bitmap data from .bmp file begining
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	uint32 width;        ///< bitmap width
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	uint32 height;       ///< bitmap height
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	bool os2_bmp;        ///< true if OS/2 1.x or windows 2.x bitmap
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	uint16 bpp;          ///< bits per pixel
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	uint32 compression;  ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
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	uint32 palette_size; ///< number of colors in palette
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} BmpInfo;
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typedef struct {
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	Colour *palette;
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	byte   *bitmap;
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} BmpData;
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#define BMP_BUFFER_SIZE 1024
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typedef struct {
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	byte data[BMP_BUFFER_SIZE];
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	int pos;
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	int read;
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	FILE *file;
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	uint real_pos;
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} BmpBuffer;
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void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file);
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bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
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bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
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void BmpDestroyData(BmpData *data);
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#endif /* BMP_H */