author | Tero Marttila <terom@fixme.fi> |
Tue, 22 Jul 2008 21:51:14 +0300 | |
changeset 11180 | 982e9f814f97 |
parent 10790 | 9f507561b6a5 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file settings_internal.h Functions and types used internally for the settings configurations. */ |
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#ifndef SETTINGS_INTERNAL_H |
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#define SETTINGS_INTERNAL_H |
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#include "saveload.h" |
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#include "settings_type.h" |
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/** Convention/Type of settings. This is then further specified if necessary |
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* with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h |
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* @see VarTypes |
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* @see SettingDescBase */ |
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enum SettingDescTypeLong { |
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/* 4 bytes allocated a maximum of 16 types for GenericType */ |
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SDT_BEGIN = 0, |
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SDT_NUMX = 0, ///< any number-type |
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SDT_BOOLX = 1, ///< a boolean number |
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SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set |
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SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set |
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SDT_INTLIST = 4, ///< list of integers seperated by a comma ',' |
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SDT_STRING = 5, ///< string with a pre-allocated buffer |
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SDT_END, |
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/* 10 more possible primitives */ |
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}; |
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template <> struct EnumPropsT<SettingDescTypeLong> : MakeEnumPropsT<SettingDescTypeLong, byte, SDT_BEGIN, SDT_END, SDT_END> {}; |
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typedef TinyEnumT<SettingDescTypeLong> SettingDescType; |
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enum SettingGuiFlagLong { |
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/* 8 bytes allocated for a maximum of 8 flags |
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* Flags directing saving/loading of a variable */ |
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SGF_NONE = 0, |
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SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled |
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SGF_NOCOMMA = 1 << 1, ///< number without any thousand seperators (no formatting) |
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SGF_MULTISTRING = 1 << 2, ///< the value represents a limited number of string-options (internally integer) |
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SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games |
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SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate |
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SGF_NO_NETWORK = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game |
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SGF_NEWGAME_ONLY = 1 << 6, ///< this setting cannot be changed in inside a game |
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SGF_END = 1 << 7, |
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}; |
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DECLARE_ENUM_AS_BIT_SET(SettingGuiFlagLong); |
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template <> struct EnumPropsT<SettingGuiFlagLong> : MakeEnumPropsT<SettingGuiFlagLong, byte, SGF_NONE, SGF_END, SGF_END> {}; |
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typedef TinyEnumT<SettingGuiFlagLong> SettingGuiFlag; |
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typedef int32 OnChange(int32 var); ///< callback prototype on data modification |
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typedef int32 OnConvert(const char *value); ///< callback prototype for convertion error |
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struct SettingDescBase { |
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const char *name; ///< name of the setting. Used in configuration file and for console |
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const void *def; ///< default value given when none is present |
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SettingDescType cmd; ///< various flags for the variable |
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SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.) |
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int32 min, max; ///< minimum and maximum values |
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int32 interval; ///< the interval to use between settings in the 'patches' window. If interval is '0' the interval is dynamically determined |
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const char *many; ///< ONE/MANY_OF_MANY: string of possible values for this type |
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StringID str; ///< (translated) string with descriptive text; gui and console |
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OnChange *proc; ///< callback procedure for when the value is changed |
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OnConvert *proc_cnvt; ///< callback procedure when loading value mechanism fails |
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}; |
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struct SettingDesc { |
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SettingDescBase desc; ///< Settings structure (going to configuration file) |
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SaveLoad save; ///< Internal structure (going to savegame, parts to config) |
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}; |
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/* NOTE: The only difference between SettingDesc and SettingDescGlob is |
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* that one uses global variables as a source and the other offsets |
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* in a struct which are bound to a certain variable during runtime. |
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* The only way to differentiate between these two is to check if an object |
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* has been passed to the function or not. If not, then it is a global variable |
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* and save->variable has its address, otherwise save->variable only holds the |
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* offset in a certain struct */ |
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typedef SettingDesc SettingDescGlobVarList; |
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enum IniGroupType { |
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1f4949f5dc5d
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents:
3020
diff
changeset
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82 |
IGT_VARIABLES = 0, ///< values of the form "landscape = hilly" |
4344
5d0e40cd67b9
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
rubidium
parents:
4278
diff
changeset
|
83 |
IGT_LIST = 1, ///< a list of values, seperated by \n and terminated by the next group block |
6574
e1d1a12faaf7
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
rubidium
parents:
5838
diff
changeset
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84 |
}; |
3115
1f4949f5dc5d
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Darkvater
parents:
3020
diff
changeset
|
85 |
|
3247
4e70e64adbb8
(svn r3930) - [Patches] Change the GUI-patch options from indeces to string representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed
Darkvater
parents:
3118
diff
changeset
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86 |
const SettingDesc *GetPatchFromName(const char *name, uint *i); |
10775
7061477bfbcf
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
rubidium
parents:
10708
diff
changeset
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87 |
bool SetPatchValue(uint index, int32 value); |
10790
9f507561b6a5
(svn r13341) -Codechange: make most of the network settings configurable via the patch command.
rubidium
parents:
10775
diff
changeset
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88 |
bool SetPatchValue(uint index, const char *value); |
1739
4f3082735fbc
(svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
Darkvater
parents:
759
diff
changeset
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89 |
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543
e3b43338096b
(svn r942) -Merged branch/network back into the trunk
truelight
parents:
diff
changeset
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90 |
#endif /* SETTINGS_H */ |