author | Tero Marttila <terom@fixme.fi> |
Tue, 22 Jul 2008 21:51:14 +0300 | |
changeset 11180 | 982e9f814f97 |
parent 10429 | 1b99254f9607 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file null_s.h Base for the sound of silence. */ |
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#ifndef SOUND_NULL_H |
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#define SOUND_NULL_H |
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#include "sound_driver.hpp" |
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class SoundDriver_Null: public SoundDriver { |
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public: |
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/* virtual */ const char *Start(const char * const *param) { return NULL; } |
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/* virtual */ void Stop() { } |
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}; |
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class FSoundDriver_Null: public SoundDriverFactory<FSoundDriver_Null> { |
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public: |
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static const int priority = 0; |
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/* virtual */ const char *GetName() { return "null"; } |
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/* virtual */ const char *GetDescription() { return "Null Sound Driver"; } |
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/* virtual */ Driver *CreateInstance() { return new SoundDriver_Null(); } |
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}; |
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(svn r8691) -Cleanup: Some proper #endif comments for sound/music/video files, and a little elimination of magic numbers in Win32SoundStart
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#endif /* SOUND_NULL_H */ |