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/* $Id$ */
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/** @file gamelog.h Functions to be called to log possibly unsafe game events */
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#ifndef GAMELOG_H
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#define GAMELOG_H
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#include "newgrf_config.h"
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enum GamelogActionType {
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GLAT_START, ///< Game created
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GLAT_LOAD, ///< Game loaded
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GLAT_GRF, ///< GRF changed
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GLAT_CHEAT, ///< Cheat was used
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GLAT_PATCH, ///< Patches setting changed
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GLAT_END, ///< So we know how many GLATs are there
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GLAT_NONE = 0xFF, ///< No logging active; in savegames, end of list
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};
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void GamelogStartAction(GamelogActionType at);
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void GamelogStopAction();
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void GamelogReset();
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typedef void GamelogPrintProc(const char *s);
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void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 / WINCE crash.log
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void GamelogPrintDebug();
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void GamelogPrintConsole();
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void GamelogRevision();
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void GamelogMode();
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void GamelogOldver();
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void GamelogPatch(const char *name, int32 oldval, int32 newval);
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void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
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void GamelogGRFAddList(const GRFConfig *newg);
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void GamelogGRFRemove(uint32 grfid);
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void GamelogGRFAdd(const GRFConfig *newg);
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void GamelogGRFCompatible(const GRFIdentifier *newg);
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void GamelogTestRevision();
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void GamelogTestMode();
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void GamelogTestGRF();
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#endif /* GAMELOG_H */
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