src/map.h
author rubidium
Fri, 31 Aug 2007 23:02:16 +0000
changeset 8009 9e1e8ff6ac95
parent 7813 49fbe41f8a04
child 8042 1ccbcf3295b5
permissions -rw-r--r--
(svn r11028) -Fix [FS#1177]: crash when having the Finance window opened of the player you are cheating to.
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/* $Id$ */
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/** @file map.h */
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#ifndef MAP_H
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#define MAP_H
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#include "stdafx.h"
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#include "direction.h"
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extern uint _map_tile_mask;
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/**
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 * 'Wraps' the given tile to it is within the map. It does
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 * this by masking the 'high' bits of.
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 * @param x the tile to 'wrap'
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 */
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#define TILE_MASK(x) ((x) & _map_tile_mask)
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/**
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 * Asserts when the tile is outside of the map.
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 * @param x the tile to check
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 */
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#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x));
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/**
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 * Data that is stored per tile. Also used TileExtended for this.
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 * Look at docs/landscape.html for the exact meaning of the members.
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 */
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struct Tile {
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	byte type_height; ///< The type (bits 4..7) and height of the northern corner
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	byte m1;   ///< Primarily used for ownership information
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	uint16 m2; ///< Primarily used for indices to towns, industries and stations
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	byte m3;   ///< General purpose
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	byte m4;   ///< General purpose
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	byte m5;   ///< General purpose
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	byte m6;   ///< Primarily used for bridges and rainforest/desert
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};
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/**
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 * Data that is stored per tile. Also used Tile for this.
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 * Look at docs/landscape.html for the exact meaning of the members.
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 */
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struct TileExtended {
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	byte m7; ///< Primarily used for newgrf support
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};
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extern Tile *_m;
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extern TileExtended *_me;
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void AllocateMap(uint size_x, uint size_y);
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/**
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 * Logarithm of the map size along the X side.
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 * @note try to avoid using this one
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 * @return 2^"return value" == MapSizeX()
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 */
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static inline uint MapLogX()
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{
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	extern uint _map_log_x;
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	return _map_log_x;
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}
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/**
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 * Get the size of the map along the X
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 * @return the number of tiles along the X of the map
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 */
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static inline uint MapSizeX()
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{
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	extern uint _map_size_x;
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	return _map_size_x;
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}
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/**
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 * Get the size of the map along the Y
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 * @return the number of tiles along the Y of the map
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 */
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static inline uint MapSizeY()
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{
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	extern uint _map_size_y;
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	return _map_size_y;
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}
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/**
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 * Get the size of the map
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 * @return the number of tiles of the map
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 */
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static inline uint MapSize()
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{
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	extern uint _map_size;
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	return _map_size;
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}
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/**
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 * Gets the maximum X coordinate within the map, including MP_VOID
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 * @return the maximum X coordinate
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 */
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static inline uint MapMaxX()
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{
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	return MapSizeX() - 1;
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}
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/**
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 * Gets the maximum X coordinate within the map, including MP_VOID
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 * @return the maximum X coordinate
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 */
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static inline uint MapMaxY()
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{
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	return MapSizeY() - 1;
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}
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/* Scale a number relative to the map size */
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uint ScaleByMapSize(uint); // Scale relative to the number of tiles
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uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map
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typedef uint32 TileIndex;
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typedef int32 TileIndexDiff;
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static inline TileIndex TileXY(uint x, uint y)
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{
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	return (y * MapSizeX()) + x;
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}
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static inline TileIndexDiff TileDiffXY(int x, int y)
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{
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	/* Multiplication gives much better optimization on MSVC than shifting.
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	 * 0 << shift isn't optimized to 0 properly.
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	 * Typically x and y are constants, and then this doesn't result
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	 * in any actual multiplication in the assembly code.. */
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	return (y * MapSizeX()) + x;
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}
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static inline TileIndex TileVirtXY(uint x, uint y)
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{
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	return (y >> 4 << MapLogX()) + (x >> 4);
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}
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enum {
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	INVALID_TILE = (TileIndex)-1 ///< The very nice invalid tile marker
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};
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enum {
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	TILE_SIZE   = 16,   ///< Tiles are 16x16 "units" in size
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	TILE_PIXELS = 32,   ///< a tile is 32x32 pixels
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	TILE_HEIGHT =  8,   ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
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};
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/**
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 * Get the X component of a tile
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 * @param tile the tile to get the X component of
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 * @return the X component
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 */
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static inline uint TileX(TileIndex tile)
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{
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	return tile & MapMaxX();
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}
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/**
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 * Get the Y component of a tile
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 * @param tile the tile to get the Y component of
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 * @return the Y component
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 */
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static inline uint TileY(TileIndex tile)
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{
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	return tile >> MapLogX();
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}
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struct TileIndexDiffC {
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	int16 x;
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	int16 y;
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};
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static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
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{
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	return (tidc.y << MapLogX()) + tidc.x;
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}
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#ifndef _DEBUG
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	#define TILE_ADD(x,y) ((x) + (y))
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#else
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	extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
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		const char *exp, const char *file, int line);
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	#define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
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#endif
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#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
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uint TileAddWrap(TileIndex tile, int addx, int addy);
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static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
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{
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	extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
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	assert(IsValidDiagDirection(dir));
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	return _tileoffs_by_diagdir[dir];
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}
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/* Returns tile + the diff given in diff. If the result tile would end up
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 * outside of the map, INVALID_TILE is returned instead.
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 */
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static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
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{
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	int x = TileX(tile) + diff.x;
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	int y = TileY(tile) + diff.y;
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	if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY())
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		return INVALID_TILE;
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	else
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		return TileXY(x, y);
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}
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/**
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 * Returns the diff between two tiles
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 *
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 * @param tile_a from tile
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 * @param tile_b to tile
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 * @return the difference between tila_a and tile_b
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 */
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static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
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{
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	TileIndexDiffC difference;
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	difference.x = TileX(tile_a) - TileX(tile_b);
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	difference.y = TileY(tile_a) - TileY(tile_b);
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	return difference;
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}
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/* Functions to calculate distances */
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uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
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uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared
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uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm
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uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
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uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
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#define BEGIN_TILE_LOOP(var, w, h, tile)                      \
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	{                                                        \
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		int h_cur = h;                                         \
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		uint var = tile;                                       \
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		do {                                                   \
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			int w_cur = w;                                       \
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			do {
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#define END_TILE_LOOP(var, w, h, tile)                        \
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			} while (++var, --w_cur != 0);                       \
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		} while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \
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	}
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static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
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{
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	extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
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	assert(IsValidDiagDirection(dir));
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	return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
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}
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static inline TileIndexDiff TileOffsByDir(Direction dir)
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{
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	extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
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	assert(IsValidDirection(dir));
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	return ToTileIndexDiff(_tileoffs_by_dir[dir]);
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}
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typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data);
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bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data);
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/* Approximation of the length of a straight track, relative to a diagonal
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 * track (ie the size of a tile side). #defined instead of const so it can
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 * stay integer. (no runtime float operations) Is this needed?
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 * Watch out! There are _no_ brackets around here, to prevent intermediate
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 * rounding! Be careful when using this!
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 * This value should be sqrt(2)/2 ~ 0.7071 */
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#define STRAIGHT_TRACK_LENGTH 7071/10000
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#endif /* MAP_H */