network_gamelist.h
author peter1138
Fri, 24 Mar 2006 22:36:54 +0000
branch0.4
changeset 9961 a218bf9da016
parent 9959 984493ab6fff
permissions -rw-r--r--
(svn r4094) - Allow unused wagons have their ->first set. This fixes the faulty
cache warning message, and noticably speeds up depot operations in large
games. Backport of r3576 from trunk
9959
984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
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/* $Id$ */
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984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
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984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
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void NetworkGameListClear(void);
984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
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void NetworkGameListRemoveItem(NetworkGameList *remove);
984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
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984493ab6fff (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
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#endif /* NETWORK_GAMELIST_H */