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/* $Id$ */
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/** @file vehicle_type.h Types related to vehicles. */
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#ifndef VEHICLE_TYPE_H
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#define VEHICLE_TYPE_H
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#include "core/enum_type.hpp"
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typedef uint16 VehicleID;
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enum VehicleType {
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VEH_TRAIN,
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VEH_ROAD,
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VEH_SHIP,
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VEH_AIRCRAFT,
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VEH_SPECIAL,
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VEH_DISASTER,
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VEH_END,
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VEH_INVALID = 0xFF,
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};
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DECLARE_POSTFIX_INCREMENT(VehicleType);
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template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID> {};
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typedef TinyEnumT<VehicleType> VehicleTypeByte;
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struct Vehicle;
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struct BaseVehicle
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{
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VehicleTypeByte type; ///< Type of vehicle
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/**
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* Is this vehicle a valid vehicle?
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* @return true if and only if the vehicle is valid.
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*/
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inline bool IsValid() const { return this->type != VEH_INVALID; }
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};
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static const VehicleID INVALID_VEHICLE = 0xFFFF;
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/* Effect vehicle types */
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enum EffectVehicle {
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EV_CHIMNEY_SMOKE = 0,
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EV_STEAM_SMOKE = 1,
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EV_DIESEL_SMOKE = 2,
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EV_ELECTRIC_SPARK = 3,
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EV_SMOKE = 4,
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EV_EXPLOSION_LARGE = 5,
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EV_BREAKDOWN_SMOKE = 6,
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EV_EXPLOSION_SMALL = 7,
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EV_BULLDOZER = 8,
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EV_BUBBLE = 9
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};
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#endif /* VEHICLE_TYPE_H */
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