signs.h
author Darkvater
Wed, 01 Mar 2006 20:24:22 +0000
changeset 3107 a6406bbecd3d
parent 2789 75ce96e754a0
child 4346 3f00094f2670
permissions -rw-r--r--
(svn r3710) - Use the general function DrawArrowButtons() instead of doing it manually. The function has two parameters added, colour and an enabled flag.
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/* $Id$ */
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#ifndef SIGNS_H
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#define SIGNS_H
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#include "pool.h"
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typedef struct SignStruct {
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	StringID     str;
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	ViewportSign sign;
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	int32        x;
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	int32        y;
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	byte         z;
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	PlayerID owner; // placed by this player. Anyone can delete them though.
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							// OWNER_NONE for gray signs from old games.
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	uint16       index;
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} SignStruct;
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extern MemoryPool _sign_pool;
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/**
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 * Check if a Sign really exists.
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 */
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static inline bool IsValidSign(const SignStruct* ss)
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{
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	return ss->str != 0;
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}
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/**
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 * Get the pointer to the sign with index 'index'
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 */
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static inline SignStruct *GetSign(uint index)
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{
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	return (SignStruct*)GetItemFromPool(&_sign_pool, index);
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}
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/**
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 * Get the current size of the SignPool
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 */
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static inline uint16 GetSignPoolSize(void)
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{
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	return _sign_pool.total_items;
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}
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static inline bool IsSignIndex(uint index)
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{
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	return index < GetSignPoolSize();
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}
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#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1 < GetSignPoolSize()) ? GetSign(ss->index + 1) : NULL)
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#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)
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VARDEF bool _sign_sort_dirty;
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VARDEF uint16 *_sign_sort;
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void UpdateAllSignVirtCoords(void);
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void PlaceProc_Sign(TileIndex tile);
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/* misc.c */
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void ShowRenameSignWindow(const SignStruct *ss);
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#endif /* SIGNS_H */