network_gamelist.c
author rubidium
Sat, 09 Dec 2006 08:37:15 +0000
changeset 5295 ab31e01faa80
parent 5034 f00ac4873c34
child 5339 7573f179efe8
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/* $Id$ */
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#ifdef ENABLE_NETWORK
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#include "stdafx.h"
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#include "debug.h"
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#include "network_data.h"
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// This file handles the GameList
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// Also, it handles the request to a server for data about the server
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/** Add a new item to the linked gamelist. If the IP and Port match
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 * return the existing item instead of adding it again
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 * @param ip the IP-address (inet_addr) of the to-be added item
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 * @param port the port the server is running on
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 * @return a point to the newly added or already existing item */
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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{
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	NetworkGameList *item, *prev_item;
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	prev_item = NULL;
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	for (item = _network_game_list; item != NULL; item = item->next) {
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		if (item->ip == ip && item->port == port) return item;
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		prev_item = item;
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	}
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	item = malloc(sizeof(*item));
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	memset(item, 0, sizeof(*item));
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	item->next = NULL;
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	item->ip = ip;
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	item->port = port;
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	if (prev_item == NULL) {
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		_network_game_list = item;
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	} else {
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		prev_item->next = item;
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	}
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	DEBUG(net, 4) ("[NET][GameList] Added server to list");
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	UpdateNetworkGameWindow(false);
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	return item;
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}
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/** Remove an item from the gamelist linked list
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 * @param remove pointer to the item to be removed */
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void NetworkGameListRemoveItem(NetworkGameList *remove)
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{
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	NetworkGameList *item, *prev_item;
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	prev_item = NULL;
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	for (item = _network_game_list; item != NULL; item = item->next) {
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		if (remove == item) {
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			if (prev_item == NULL) {
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				_network_game_list = remove->next;
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			} else {
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				prev_item->next = remove->next;
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			}
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			free(remove);
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			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
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			UpdateNetworkGameWindow(false);
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			return;
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		}
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		prev_item = item;
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	}
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}
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#endif /* ENABLE_NETWORK */