author | rubidium |
Sun, 25 Mar 2007 15:22:56 +0000 | |
branch | noai |
changeset 9528 | b2cc6f31363c |
parent 9514 | e31710af1ca0 |
child 9574 | 698395509d12 |
permissions | -rw-r--r-- |
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(svn r2809) Implement more generic threading functions, which allow more than one thread
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/* $Id$ */ |
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#ifndef THREAD_H |
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#define THREAD_H |
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(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
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struct OTTDThread; |
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(svn r5943) -Merge TGP (part r5725): -Codechange: renamed Thread to OTTDThread, as Windows
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typedef void* (*OTTDThreadFunc)(void*); |
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(svn r5943) -Merge TGP (part r5725): -Codechange: renamed Thread to OTTDThread, as Windows
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OTTDThread* OTTDCreateThread(OTTDThreadFunc, void*); |
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
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void* OTTDJoinThread(OTTDThread*); |
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void OTTDExitThread(); |
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(svn r9419) [NoAI] -Codechange: support AI threads also on Win32 (using threads on Win95 and fibers on other Win32 platforms)
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/** |
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* C++ thread wrapper interface |
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*/ |
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struct ThreadObject { |
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/** Virtual destructor to allow 'delete' operator to work properly. */ |
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virtual ~ThreadObject() {}; |
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/** Returns true if thread is running. */ |
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virtual bool IsRunning() = 0; |
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/** Waits for the thread exit. Returns true if thread exited. */ |
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virtual bool WaitForStop() = 0; |
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/** Returns true if this Thread Object belongs to the current (calling) thread. */ |
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virtual bool IsCurrent() = 0; |
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/** Returns thread id of the thread associated to this Thread Object. */ |
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virtual uint Id() = 0; |
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/** Begin thread execution by calling given procedure and passing given parameter to it. */ |
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virtual bool Begin(void (CDECL *proc)(void*), void *param) = 0; |
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/** Used to construct new instance of thread object. */ |
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static ThreadObject* New(); |
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/** Returns thread object instance that belongs to the current (calling) thread. */ |
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static ThreadObject* Current(); |
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/** Returns thread id of the current (calling) thread. */ |
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static uint CurrentId(); |
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}; |
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/** |
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* Event object that is signaled manually by Set() and reset automatically when thread passes Wait(). |
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*/ |
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struct AutoResetEvent { |
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/** Virtual destructor to allow 'delete' operator to work properly. */ |
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virtual ~AutoResetEvent() {}; |
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/** Set the event state to signaled so that one thread can pass the Wait() method. */ |
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virtual void Set() = 0; |
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/** Wait until event is signaled by calling Set() */ |
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virtual void Wait() = 0; |
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/** Used to construct new instance of event object. */ |
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static AutoResetEvent* New(); |
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}; |
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(svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
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#endif /* THREAD_H */ |