src/os2.cpp
author rubidium
Sat, 10 Mar 2007 21:44:22 +0000
changeset 6612 b511ba22a541
parent 6573 7624f942237f
child 6624 554e5aee6c3f
permissions -rw-r--r--
(svn r9105) -Fix [FS#629]: disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0.
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "string.h"
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#include "table/strings.h"
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#include "gfx.h"
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#include "gui.h"
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#include "functions.h"
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#include "macros.h"
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#include "fios.h"
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <stdlib.h>
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#include <time.h>
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#ifndef __INNOTEK_LIBC__
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	#include <dos.h>
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#endif
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#define INCL_WIN
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#define INCL_WINCLIPBOARD
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#include <os2.h>
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#ifndef __INNOTEK_LIBC__
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	#include <i86.h>
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#endif
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bool FiosIsRoot(const char *file)
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{
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	return file[3] == '\0';
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}
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void FiosGetDrives()
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{
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	unsigned disk, disk2, save, total;
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#ifndef __INNOTEK_LIBC__
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	_dos_getdrive(&save); // save original drive
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#else
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	save = _getdrive(); // save original drive
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	total = 'z';
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#endif
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	/* get an available drive letter */
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#ifndef __INNOTEK_LIBC__
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	for (disk = 1;; disk++) {
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		_dos_setdrive(disk, &total);
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#else
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	for (disk = 'A';; disk++) {
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		_chdrive(disk);
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#endif
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		if (disk >= total) return;
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#ifndef __INNOTEK_LIBC__
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		_dos_getdrive(&disk2);
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#else
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		disk2 = _getdrive();
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#endif
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		if (disk == disk2) {
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			FiosItem *fios = FiosAlloc();
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			fios->type = FIOS_TYPE_DRIVE;
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			fios->mtime = 0;
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#ifndef __INNOTEK_LIBC__
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			snprintf(fios->name, lengthof(fios->name),  "%c:", 'A' + disk - 1);
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#else
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			snprintf(fios->name, lengthof(fios->name),  "%c:", disk);
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#endif
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			ttd_strlcpy(fios->title, fios->name, lengthof(fios->title));
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		}
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	}
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	/* Restore the original drive */
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#ifndef __INNOTEK_LIBC__
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	_dos_setdrive(save, &total);
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#else
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	_chdrive(save);
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#endif
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}
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bool FiosGetDiskFreeSpace(const char *path, uint32 *tot)
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{
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#ifndef __INNOTEK_LIBC__
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	struct diskfree_t free;
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	char drive = path[0] - 'A' + 1;
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	if (tot != NULL && _getdiskfree(drive, &free) == 0) {
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		*tot = free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector;
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		return true;
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	}
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	return false;
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#else
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	uint32 free = 0;
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#ifdef HAS_STATVFS
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	{
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		struct statvfs s;
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		if (statvfs(path, &s) != 0) return false;
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		free = (uint64)s.f_frsize * s.f_bavail >> 20;
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	}
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#endif
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	if (tot != NULL) *tot = free;
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	return true;
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#endif
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}
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bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb)
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{
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	char filename[MAX_PATH];
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	snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, ent->d_name);
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	return stat(filename, sb) == 0;
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}
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bool FiosIsHiddenFile(const struct dirent *ent)
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{
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	return ent->d_name[0] == '.';
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}
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static void ChangeWorkingDirectory(char *exe)
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{
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	char *s = strrchr(exe, PATHSEPCHAR);
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	if (s != NULL) {
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		*s = '\0';
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		chdir(exe);
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		*s = PATHSEPCHAR;
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	}
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}
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void ShowInfo(const unsigned char *str)
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{
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	HAB hab;
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	HMQ hmq;
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	ULONG rc;
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	// init PM env.
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	hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
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	// display the box
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	rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, (const unsigned char *)"OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);
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	// terminate PM env.
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	WinDestroyMsgQueue(hmq);
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	WinTerminate(hab);
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}
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void ShowOSErrorBox(const unsigned char *buf)
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{
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	HAB hab;
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	HMQ hmq;
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	ULONG rc;
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	// init PM env.
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	hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
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	// display the box
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	rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, (const unsigned char *)"OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);
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	// terminate PM env.
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	WinDestroyMsgQueue(hmq);
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	WinTerminate(hab);
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}
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int CDECL main(int argc, char* argv[])
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{
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	// change the working directory to enable doubleclicking in UIs
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	ChangeWorkingDirectory(argv[0]);
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02b9ab2cf501 (svn r6086) -Fix: InteractiveRandom was not seeded properly resulting in the dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting.
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	_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
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	return ttd_main(argc, argv);
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}
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void DeterminePaths()
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{
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	char *s;
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	_paths.game_data_dir = (char *)malloc(MAX_PATH);
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	ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined SECOND_DATA_DIR
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	_paths.second_data_dir = malloc(MAX_PATH);
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	ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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	{
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		const char *homedir = getenv("HOME");
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		if (homedir == NULL) {
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			const struct passwd *pw = getpwuid(getuid());
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			if (pw != NULL) homedir = pw->pw_dir;
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		}
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		_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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	}
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#else /* not defined(USE_HOMEDIR) */
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	_paths.personal_dir = (char *)malloc(MAX_PATH);
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	ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
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	// check if absolute or relative path
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	s = strchr(_paths.personal_dir, PATHSEPCHAR);
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	// add absolute path
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	if (s == NULL || _paths.personal_dir != s) {
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		getcwd(_paths.personal_dir, MAX_PATH);
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		s = strchr(_paths.personal_dir, 0);
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		*s++ = PATHSEPCHAR;
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		ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
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	}
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#endif /* defined(USE_HOMEDIR) */
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	s = strchr(_paths.personal_dir, 0);
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	// append a / ?
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	if (s[-1] != PATHSEPCHAR) strcpy(s, PATHSEP);
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	_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
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	_paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
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	_paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
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	_paths.heightmap_dir = str_fmt("%sscenario" PATHSEP "heightmap", _paths.personal_dir);
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	_paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
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	_paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
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46a8146adecf (svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
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	if (_config_file == NULL)
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		_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
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	_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
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	_log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
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#if defined CUSTOM_LANG_DIR
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	// sets the search path for lng files to the custom one
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	_paths.lang_dir = malloc( MAX_PATH );
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	ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
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#else
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	_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
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#endif
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	// create necessary folders
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#ifndef __INNOTEK_LIBC__
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	mkdir(_paths.personal_dir);
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	mkdir(_paths.save_dir);
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	mkdir(_paths.autosave_dir);
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	mkdir(_paths.scenario_dir);
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	mkdir(_paths.heightmap_dir);
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#else
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	mkdir(_paths.personal_dir, 0755);
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	mkdir(_paths.save_dir, 0755);
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	mkdir(_paths.autosave_dir, 0755);
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	mkdir(_paths.scenario_dir, 0755);
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	mkdir(_paths.heightmap_dir, 0755);
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#endif
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}
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/**
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 * Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
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 * and append this up to the maximum length (either absolute or screenlength). If maxlength
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 * is zero, we don't care about the screenlength but only about the physical length of the string
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 * @param tb @Textbuf type to be changed
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 * @return Return true on successfull change of Textbuf, or false otherwise
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 */
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bool InsertTextBufferClipboard(Textbuf *tb)
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{
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/* XXX -- Currently no clipboard support implemented with GCC */
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#ifndef __INNOTEK_LIBC__
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	HAB hab = 0;
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	if (WinOpenClipbrd(hab))
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	{
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		const char* text = (const char*)WinQueryClipbrdData(hab, CF_TEXT);
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		if (text != NULL)
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		{
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			uint length = 0;
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			uint width = 0;
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			const char* i;
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			for (i = text; IsValidAsciiChar(*i); i++)
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			{
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				uint w;
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				if (tb->length + length >= tb->maxlength - 1) break;
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				w = GetCharacterWidth(FS_NORMAL, (byte)*i);
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				if (tb->maxwidth != 0 && width + tb->width + w > tb->maxwidth) break;
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				width += w;
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				length++;
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			}
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			memmove(tb->buf + tb->caretpos + length, tb->buf + tb->caretpos, tb->length - tb->caretpos + 1);
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			memcpy(tb->buf + tb->caretpos, text, length);
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			tb->width += width;
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			tb->caretxoffs += width;
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			tb->length += length;
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			tb->caretpos += length;
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			WinCloseClipbrd(hab);
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			return true;
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		}
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		WinCloseClipbrd(hab);
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	}
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#endif
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	return false;
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}
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void CSleep(int milliseconds)
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{
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#ifndef __INNOTEK_LIBC__
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 	delay(milliseconds);
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#else
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	usleep(milliseconds * 1000);
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#endif
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}
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const char *FS2OTTD(const char *name) {return name;}
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const char *OTTD2FS(const char *name) {return name;}