author | peter1138 |
Mon, 20 Feb 2006 21:49:31 +0000 | |
changeset 3049 | b797ca543c13 |
parent 2982 | 286f69caaf05 |
child 3157 | 40de8616c04c |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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(svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files.
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#ifndef NEWGRF_ENGINE_H |
dbd168a4703a
(svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files.
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#define NEWGRF_ENGINE_H |
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/** @file newgrf_engine.h |
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(svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files.
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*/ |
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(svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
Darkvater
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VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES]; |
448f187042d3
(svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
Darkvater
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VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO]; |
448f187042d3
(svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
Darkvater
parents:
1786
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VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE]; |
448f187042d3
(svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
Darkvater
parents:
1786
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VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID]; |
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(svn r3148) -NewGRF, Feature: Add support for cargo refitting specification by cargo classes.
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VARDEF const uint32 cargo_classes[16]; |
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(svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, plus some related changes (mostly casts)
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void SetWagonOverrideSprites(EngineID engine, struct SpriteGroup *group, byte *train_id, int trains); |
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void SetCustomEngineSprites(EngineID engine, byte cargo, struct SpriteGroup *group); |
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// loaded is in percents, overriding_engine 0xffff is none |
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int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction); |
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uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v); |
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(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it.
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bool UsesWagonOverride(const Vehicle *v); |
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(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
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#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction) |
e18cc252e2ea
(svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
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#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction) |
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typedef enum VehicleTrigger { |
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(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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VEHICLE_TRIGGER_NEW_CARGO = 1, |
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// Externally triggered only for the first vehicle in chain |
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VEHICLE_TRIGGER_DEPOT = 2, |
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// Externally triggered only for the first vehicle in chain, only if whole chain is empty |
0e3fa3da3899
(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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VEHICLE_TRIGGER_EMPTY = 4, |
0e3fa3da3899
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// Not triggered externally (called for the whole chain if we got NEW_CARGO) |
0e3fa3da3899
(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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VEHICLE_TRIGGER_ANY_NEW_CARGO = 8, |
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} VehicleTrigger; |
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void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger); |
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0e3fa3da3899
(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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(svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, plus some related changes (mostly casts)
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void SetCustomEngineName(EngineID engine, const char *name); |
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(svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, plus some related changes (mostly casts)
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StringID GetCustomEngineName(EngineID engine); |
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(svn r3017) -NewGRF: Implement sprite group unreferencing and unloading.
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void UnloadWagonOverrides(void); |
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(svn r3017) -NewGRF: Implement sprite group unreferencing and unloading.
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void UnloadCustomEngineSprites(void); |
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(svn r3316) - NewGRF: Unload engine names before loading grf files. This fixes names in climates where the engines don't get loaded. Renamed function to reflect its purpose.
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void UnloadCustomEngineNames(void); |
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(svn r3546) - NewGRF feature: Implement rail vehicle 'property' 0x1A: allows shuffling order of rail vehicle purchase list (and replace vehicle list)
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void ResetEngineListOrder(void); |
9b62397dbd56
(svn r3546) - NewGRF feature: Implement rail vehicle 'property' 0x1A: allows shuffling order of rail vehicle purchase list (and replace vehicle list)
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EngineID GetRailVehAtPosition(EngineID pos); |
9b62397dbd56
(svn r3546) - NewGRF feature: Implement rail vehicle 'property' 0x1A: allows shuffling order of rail vehicle purchase list (and replace vehicle list)
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void AlterRailVehListOrder(EngineID engine, EngineID target); |
9b62397dbd56
(svn r3546) - NewGRF feature: Implement rail vehicle 'property' 0x1A: allows shuffling order of rail vehicle purchase list (and replace vehicle list)
peter1138
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2962
dbd168a4703a
(svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files.
peter1138
parents:
2848
diff
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#endif /* NEWGRF_ENGINE_H */ |