src/ai/api/ai_road.hpp
author rubidium
Sun, 06 Apr 2008 12:26:40 +0000
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/* $Id$ */
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/** @file ai_road.hpp Everything to query and build roads. */
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#ifndef AI_ROAD_HPP
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#define AI_ROAD_HPP
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#include "ai_object.hpp"
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/**
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 * Class that handles all road related functions.
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 */
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class AIRoad : public AIObject {
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public:
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	static const char *GetClassName() { return "AIRoad"; }
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	/**
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	 * Checks whether the given tile is actually a tile with road that can be
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	 *  used to traverse a tile. This excludes road depots and 'normal' road
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	 *  stations, but includes drive through stations.
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	 * @param tile The tile to check.
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	 * @pre AIMap::IsValidTile(tile).
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	 * @return True if and only if the tile has road.
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	 */
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	static bool IsRoadTile(TileIndex tile);
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	/**
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	 * Checks whether the given tile is actually a tile with a road depot.
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	 * @param tile The tile to check.
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	 * @pre AIMap::IsValidTile(tile).
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	 * @return True if and only if the tile has a road depot.
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	 */
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	static bool IsRoadDepotTile(TileIndex tile);
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	/**
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	 * Checks whether the given tile is actually a tile with a road station.
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	 * @param tile The tile to check.
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	 * @pre AIMap::IsValidTile(tile).
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	 * @return True if and only if the tile has a road station.
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	 */
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	static bool IsRoadStationTile(TileIndex tile);
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	/**
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	 * Checks whether the given tile is actually a tile with a drive through
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	 *  road station.
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	 * @param tile The tile to check.
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	 * @pre AIMap::IsValidTile(tile).
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	 * @return True if and only if the tile has a drive through road station.
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	 */
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	static bool IsDriveThroughRoadStationTile(TileIndex tile);
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	/**
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	 * Checks whether the given tiles are directly connected, i.e. whether
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	 *  a road vehicle can travel from the center of the first tile to the
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	  * center of the second tile.
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	 * @param tile_from The source tile.
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	 * @param tile_to The destination tile.
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	 * @pre AIMap::IsValidTile(tile_from).
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	 * @pre AIMap::IsValidTile(tile_to).
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	 * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles.
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	 * @return True if and only if a road vehicle can go from tile_from to tile_to.
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	 */
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	static bool AreRoadTilesConnected(TileIndex tile_from, TileIndex tile_to);
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	/**
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	 * Count how many neighbours are road.
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	 * @param tile The tile to check on.
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	 * @pre AIMap::IsValidTile(tile).
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	 * @return 0 means no neighbour road; max value is 4.
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	 */
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	static int32 GetNeighbourRoadCount(TileIndex tile);
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	/**
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	 * Gets the tile in front of a road depot.
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	 * @param depot The road depot tile.
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	 * @pre IsRoadDepotTile(depot).
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	 * @return The tile in front of the depot.
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	 */
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	static TileIndex GetRoadDepotFrontTile(TileIndex depot);
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	/**
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	 * Gets the tile in front of a road station.
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	 * @param station The road station tile.
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	 * @pre IsRoadStationTile(station).
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	 * @return The tile in front of the road station.
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	 */
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	static TileIndex GetRoadStationFrontTile(TileIndex station);
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	/**
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	 * Gets the tile at the back of a drive through road station.
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	 *  So, one side of the drive through station is retrieved with
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	 *  GetTileInFrontOfStation, the other with this function.
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	 * @param station The road station tile.
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	 * @pre IsDriveThroughRoadStationTile(station).
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	 * @return The tile at the back of the drive through road station.
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	 */
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	static TileIndex GetDriveThroughBackTile(TileIndex station);
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	/**
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	 * Builds a road from the center of tile start to the center of tile end.
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	 * @param start The start tile of the road.
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	 * @param end The end tile of the road.
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	 * @pre 'start' is not equal to 'end'.
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	 * @pre AIMap::IsValidTile(start).
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	 * @pre AIMap::IsValidTile(end).
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	 * @pre 'start' and 'end' are in a straight line, i.e.
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	 *  AIMap::GetTileX(start) == AIMap::GetTileX(end) or
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	 *  AIMap::GetTileY(start) == AIMap::GetTileY(end).
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	 * @return Whether the road has been/can be build or not.
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	 */
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	static bool BuildRoad(TileIndex start, TileIndex end);
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	/**
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	 * Builds a road from the edge of tile start to the edge of tile end (both
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	 *  included).
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	 * @param start The start tile of the road.
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	 * @param end The end tile of the road.
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	 * @pre 'start' is not equal to 'end'.
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	 * @pre AIMap::IsValidTile(start).
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	 * @pre AIMap::IsValidTile(end).
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	 * @pre 'start' and 'end' are in a straight line, i.e.
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	 *  AIMap::GetTileX(start) == AIMap::GetTileX(end) or
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	 *  AIMap::GetTileY(start) == AIMap::GetTileY(end).
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	 * @return Whether the road has been/can be build or not.
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	 */
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	static bool BuildRoadFull(TileIndex start, TileIndex end);
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	/**
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	 * Builds a road depot.
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	 * @param tile Place to build the depot.
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	 * @param front The tile exactly in front of the depot.
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	 * @pre AIMap::IsValidTile(tile).
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	 * @pre AIMap::IsValidTile(front).
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	 * @pre Tile is not equal to front.
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	 * @return Whether the road depot has been/can be build or not.
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	 */
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	static bool BuildRoadDepot(TileIndex tile, TileIndex front);
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	/**
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	 * Builds a road bus or truck station.
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	 * @param tile Place to build the depot.
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	 * @param front The tile exactly in front of the station.
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	 *   For drive-through stations either entrance side can be used.
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	 * @param truck Whether to build a truck (true) or bus (false) station.
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	 * @param drive_through Whether to make the station drive through or not.
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	 * @pre AIMap::IsValidTile(tile).
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	 * @pre AIMap::IsValidTile(front).
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	 * @pre 'tile' is not equal to 'front'.
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	 * @return Whether the station has been/can be build or not.
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	 */
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	static bool BuildRoadStation(TileIndex tile, TileIndex front, bool truck, bool drive_through);
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	/**
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	 * Removes a road from the center of tile start to the center of tile end.
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	 * @param start The start tile of the road.
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	 * @param end The end tile of the road.
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	 * @pre AIMap::IsValidTile(start).
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	 * @pre AIMap::IsValidTile(end).
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	 * @pre 'start' and 'end' are in a straight line, i.e.
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	 *  AIMap::GetTileX(start) == AIMap::GetTileX(end) or
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	 *  AIMap::GetTileY(start) == AIMap::GetTileY(end).
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	 * @return Whether the road has been/can be removed or not.
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	 */
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	static bool RemoveRoad(TileIndex start, TileIndex end);
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	/**
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	 * Removes a road from the edge of tile start to the edge of tile end (both
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	 *  included).
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	 * @param start The start tile of the road.
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	 * @param end The end tile of the road.
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	 * @pre AIMap::IsValidTile(start).
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	 * @pre AIMap::IsValidTile(end).
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	 * @pre 'start' and 'end' are in a straight line, i.e.
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	 *  AIMap::GetTileX(start) == AIMap::GetTileX(end) or
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	 *  AIMap::GetTileY(start) == AIMap::GetTileY(end).
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	 * @return Whether the road has been/can be removed or not.
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	 */
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	static bool RemoveRoadFull(TileIndex start, TileIndex end);
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	/**
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	 * Removes a road depot.
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	 * @param tile Place to remove the depot from.
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	 * @pre AIMap::IsValidTile(tile).
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	 * @pre Tile is a road depot.
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	 * @return Whether the road depot has been/can be removed or not.
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	 */
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	static bool RemoveRoadDepot(TileIndex tile);
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	/**
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	 * Removes a road bus or truck station.
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	 * @param tile Place to remove the station from.
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	 * @pre AIMap::IsValidTile(tile).
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	 * @pre Tile is a road station.
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	 * @return Whether the station has been/can be removed or not.
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	 */
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	static bool RemoveRoadStation(TileIndex tile);
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};
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#endif /* AI_ROAD_HPP */