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/* $Id$ */
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/** @file 32bpp_optimized.hpp */
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#ifndef BLITTER_32BPP_OPTIMIZED_HPP
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#define BLITTER_32BPP_OPTIMIZED_HPP
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#include "32bpp_simple.hpp"
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#include "factory.hpp"
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class Blitter_32bppOptimized : public Blitter_32bppSimple {
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetName() { return "32bpp-optimized"; }
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};
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class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
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public:
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/* virtual */ const char *GetName() { return "32bpp-optimized"; }
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/* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
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};
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#endif /* BLITTER_32BPP_OPTIMIZED_HPP */
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