network_gamelist.c
author bjarni
Tue, 05 Dec 2006 22:40:42 +0000
changeset 5255 b8445fda3fe2
parent 5034 f00ac4873c34
child 5339 7573f179efe8
permissions -rw-r--r--
(svn r7385) -Fix: FS#418 Deleting Train in depot with autoreplace failes
This turned out to be due to continue to drag the old vehicle, that autoreplace sold
This could also be triggered if more than one player used the same company
Now deleting a vehicle will remove all depot highlights of that vehicle
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/* $Id$ */
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#ifdef ENABLE_NETWORK
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#include "stdafx.h"
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#include "debug.h"
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#include "network_data.h"
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// This file handles the GameList
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// Also, it handles the request to a server for data about the server
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/** Add a new item to the linked gamelist. If the IP and Port match
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 * return the existing item instead of adding it again
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 * @param ip the IP-address (inet_addr) of the to-be added item
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 * @param port the port the server is running on
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 * @return a point to the newly added or already existing item */
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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{
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	NetworkGameList *item, *prev_item;
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	prev_item = NULL;
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	for (item = _network_game_list; item != NULL; item = item->next) {
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		if (item->ip == ip && item->port == port) return item;
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		prev_item = item;
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	}
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	item = malloc(sizeof(*item));
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	memset(item, 0, sizeof(*item));
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	item->next = NULL;
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	item->ip = ip;
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	item->port = port;
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	if (prev_item == NULL) {
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		_network_game_list = item;
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	} else {
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		prev_item->next = item;
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	}
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	DEBUG(net, 4) ("[NET][GameList] Added server to list");
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	UpdateNetworkGameWindow(false);
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	return item;
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}
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/** Remove an item from the gamelist linked list
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 * @param remove pointer to the item to be removed */
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void NetworkGameListRemoveItem(NetworkGameList *remove)
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{
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	NetworkGameList *item, *prev_item;
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	prev_item = NULL;
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	for (item = _network_game_list; item != NULL; item = item->next) {
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		if (remove == item) {
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			if (prev_item == NULL) {
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				_network_game_list = remove->next;
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			} else {
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				prev_item->next = remove->next;
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			}
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			free(remove);
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			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
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			UpdateNetworkGameWindow(false);
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			return;
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		}
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		prev_item = item;
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	}
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}
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#endif /* ENABLE_NETWORK */