src/bridge_map.h
author truebrain
Mon, 30 Jun 2008 13:36:06 +0000
branchnoai
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parent 10920 e33442a2b239
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/* $Id$ */
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/** @file bridge_map.h Map accessor functions for bridges. */
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#ifndef BRIDGE_MAP_H
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#define BRIDGE_MAP_H
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#include "direction_func.h"
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#include "rail_type.h"
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#include "transport_type.h"
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#include "road_map.h"
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#include "bridge.h"
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/**
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 * Checks if this is a bridge, instead of a tunnel
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 * @param t The tile to analyze
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 * @pre IsTileType(t, MP_TUNNELBRIDGE)
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 * @return true if the structure is a bridge one
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 */
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static inline bool IsBridge(TileIndex t)
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{
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	assert(IsTileType(t, MP_TUNNELBRIDGE));
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	return HasBit(_m[t].m5, 7);
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}
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/**
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 * checks if there is a bridge on this tile
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 * @param t The tile to analyze
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 * @return true if a bridge is present
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 */
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static inline bool IsBridgeTile(TileIndex t)
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{
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	return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
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}
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/**
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 * checks for the possibility that a bridge may be on this tile
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 * These are in fact all the tile types on which a bridge can be found
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 * @param t The tile to analyze
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 * @return true if a bridge migh be present
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 */
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static inline bool MayHaveBridgeAbove(TileIndex t)
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{
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	return
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		IsTileType(t, MP_CLEAR) ||
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		IsTileType(t, MP_RAILWAY) ||
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		IsTileType(t, MP_ROAD) ||
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		IsTileType(t, MP_WATER) ||
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		IsTileType(t, MP_TUNNELBRIDGE) ||
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		IsTileType(t, MP_UNMOVABLE);
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}
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/**
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 * checks if a bridge is set above the ground of this tile
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 * @param t The tile to analyze
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 * @pre MayHaveBridgeAbove(t)
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 * @return true if a bridge is detected above
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 */
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static inline bool IsBridgeAbove(TileIndex t)
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{
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	assert(MayHaveBridgeAbove(t));
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	return GB(_m[t].m6, 6, 2) != 0;
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}
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/**
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 * Determines the type of bridge on a tile
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 * @param t The tile to analyze
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 * @pre IsBridgeTile(t)
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 * @return The bridge type
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 */
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static inline BridgeType GetBridgeType(TileIndex t)
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{
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	assert(IsBridgeTile(t));
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	return GB(_m[t].m2, 4, 4);
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}
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/**
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 * Get the axis of the bridge that goes over the tile. Not the axis or the ramp.
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 * @param t The tile to analyze
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 * @pre IsBridgeAbove(t)
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 * @return the above mentioned axis
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 */
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static inline Axis GetBridgeAxis(TileIndex t)
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{
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	assert(IsBridgeAbove(t));
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	return (Axis)(GB(_m[t].m6, 6, 2) - 1);
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}
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/**
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 * Finds the end of a bridge in the specified direction starting at a middle tile
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 * @param t the bridge tile to find the bridge ramp for
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 * @param d the direction to search in
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 */
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TileIndex GetBridgeEnd(TileIndex t, DiagDirection d);
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/**
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 * Finds the northern end of a bridge starting at a middle tile
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 * @param t the bridge tile to find the bridge ramp for
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 */
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TileIndex GetNorthernBridgeEnd(TileIndex t);
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/**
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 * Finds the southern end of a bridge starting at a middle tile
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 * @param t the bridge tile to find the bridge ramp for
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 */
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TileIndex GetSouthernBridgeEnd(TileIndex t);
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/**
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 * Starting at one bridge end finds the other bridge end
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 * @param t the bridge ramp tile to find the other bridge ramp for
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 */
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TileIndex GetOtherBridgeEnd(TileIndex t);
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/**
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 * Get the height ('z') of a bridge in pixels.
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 * @param tile the bridge ramp tile to get the bridge height from
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 * @return the height of the bridge in pixels
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 */
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uint GetBridgeHeight(TileIndex tile);
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/**
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 * Remove the bridge over the given axis.
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 * @param t the tile to remove the bridge from
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 * @param a the axis of the bridge to remove
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 * @pre MayHaveBridgeAbove(t)
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 */
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static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a)
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{
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	assert(MayHaveBridgeAbove(t));
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	ClrBit(_m[t].m6, 6 + a);
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}
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/**
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 * Removes bridges from the given, that is bridges along the X and Y axis.
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 * @param t the tile to remove the bridge from
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 * @pre MayHaveBridgeAbove(t)
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 */
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static inline void ClearBridgeMiddle(TileIndex t)
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{
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	ClearSingleBridgeMiddle(t, AXIS_X);
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	ClearSingleBridgeMiddle(t, AXIS_Y);
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}
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/**
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 * Set that there is a bridge over the given axis.
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 * @param t the tile to add the bridge to
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 * @param a the axis of the bridge to add
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 * @pre MayHaveBridgeAbove(t)
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 */
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static inline void SetBridgeMiddle(TileIndex t, Axis a)
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{
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	assert(MayHaveBridgeAbove(t));
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	SetBit(_m[t].m6, 6 + a);
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}
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/**
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 * Generic part to make a bridge ramp for both roads and rails.
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 * @param t          the tile to make a bridge ramp
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 * @param o          the new owner of the bridge ramp
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 * @param bridgetype the type of bridge this bridge ramp belongs to
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 * @param d          the direction this ramp must be facing
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 * @param tt         the transport type of the bridge
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 * @param rt         the road or rail type
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 * @note this function should not be called directly.
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 */
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static inline void MakeBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, DiagDirection d, TransportType tt, uint rt)
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{
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	SetTileType(t, MP_TUNNELBRIDGE);
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	SetTileOwner(t, o);
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	_m[t].m2 = bridgetype << 4;
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	_m[t].m3 = rt;
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	_m[t].m4 = 0;
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	_m[t].m5 = 1 << 7 | tt << 2 | d;
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}
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/**
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 * Make a bridge ramp for roads.
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 * @param t          the tile to make a bridge ramp
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 * @param o          the new owner of the bridge ramp
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 * @param bridgetype the type of bridge this bridge ramp belongs to
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 * @param d          the direction this ramp must be facing
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 * @param r          the road type of the bridge
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 */
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static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, DiagDirection d, RoadTypes r)
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{
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	MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD, r);
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}
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/**
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 * Make a bridge ramp for rails.
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 * @param t          the tile to make a bridge ramp
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 * @param o          the new owner of the bridge ramp
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 * @param bridgetype the type of bridge this bridge ramp belongs to
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 * @param d          the direction this ramp must be facing
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 * @param r          the rail type of the bridge
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 */
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static inline void MakeRailBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, DiagDirection d, RailType r)
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{
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	MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL, r);
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}
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/**
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 * Make a bridge ramp for aqueducts.
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 * @param t          the tile to make a bridge ramp
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 * @param o          the new owner of the bridge ramp
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 * @param d          the direction this ramp must be facing
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 */
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static inline void MakeAqueductBridgeRamp(TileIndex t, Owner o, DiagDirection d)
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{
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	MakeBridgeRamp(t, o, 0, d, TRANSPORT_WATER, 0);
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}
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#endif /* BRIDGE_MAP_H */