author | matthijs |
Wed, 22 Mar 2006 22:26:16 +0000 | |
branch | 0.4.5 |
changeset 9958 | bed516c67d61 |
parent 2885 | c06f2f3985a0 |
child 4077 | d3022f976946 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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#include "stdafx.h" |
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#include "debug.h" |
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#include "network_data.h" |
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#ifdef ENABLE_NETWORK |
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// |
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// This file handles the GameList |
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// Also, it handles the request to a server for data about the server |
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extern void UpdateNetworkGameWindow(bool unselect); |
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/** Add a new item to the linked gamelist. If the IP and Port match |
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* return the existing item instead of adding it again |
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* @param ip the IP-address (inet_addr) of the to-be added item |
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* @param port the port the server is running on |
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* @return a point to the newly added or already existing item */ |
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port) |
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{ |
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NetworkGameList *item, *prev_item; |
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prev_item = NULL; |
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for (item = _network_game_list; item != NULL; item = item->next) { |
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if (item->ip == ip && item->port == port) return item; |
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prev_item = item; |
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} |
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item = malloc(sizeof(*item)); |
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memset(item, 0, sizeof(*item)); |
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item->next = NULL; |
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item->ip = ip; |
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item->port = port; |
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if (prev_item == NULL) {_network_game_list = item;} |
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else {prev_item->next = item;} |
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DEBUG(net, 4) ("[NET][GameList] Added server to list"); |
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UpdateNetworkGameWindow(false); |
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return item; |
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} |
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/** Remove an item from the gamelist linked list |
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* @param remove pointer to the item to be removed */ |
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void NetworkGameListRemoveItem(NetworkGameList *remove) |
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{ |
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NetworkGameList *item, *prev_item; |
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prev_item = NULL; |
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for (item = _network_game_list; item != NULL; item = item->next) { |
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if (remove == item) { |
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if (prev_item == NULL) {_network_game_list = remove->next;} |
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else {prev_item->next = remove->next;} |
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free(remove); |
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DEBUG(net, 4) ("[NET][GameList] Removed server from list"); |
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UpdateNetworkGameWindow(false); |
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return; |
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} |
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prev_item = item; |
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} |
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} |
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#endif /* ENABLE_NETWORK */ |