debug.h
author Darkvater
Sat, 02 Apr 2005 23:05:09 +0000
changeset 1632 c4ae19bfebf7
parent 1322 8697b73baa64
child 1678 838dd6f46081
permissions -rw-r--r--
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
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#ifndef DEBUG_H
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#define DEBUG_H
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#ifdef NO_DEBUG_MESSAGES
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	#define DEBUG(name, level)
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#else
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	#define DEBUG(name, level) if (level == 0 || _debug_ ## name ## _level >= level) debug
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	extern int _debug_ai_level;
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	extern int _debug_grf_level;
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	extern int _debug_map_level;
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	extern int _debug_misc_level;
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	extern int _debug_ms_level;
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	extern int _debug_net_level;
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	extern int _debug_spritecache_level;
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8697b73baa64 (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible
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	extern int _debug_oldloader_level;
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#endif
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void CDECL debug(const char *s, ...);
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void SetDebugString(const char *s);
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#endif