src/spritecache.h
author bjarni
Mon, 05 Feb 2007 21:16:56 +0000
changeset 6192 c6adfc929c6b
parent 5838 9c3129cb019b
child 6298 c30fe89622df
child 6573 7624f942237f
permissions -rw-r--r--
(svn r8605) -Codechange: [OSX] changed all objective C to objective C++
This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files

-Note: (important if you develop mac specific code)
taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html
gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
gdb assumes that the language for ".mm" files is C++.
you can change it to objective C by typing: (gdb) set language objc
Mixing C++ and objective C has some limitation (see link for all of them)
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/* $Id$ */
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#ifndef SPRITECACHE_H
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#define SPRITECACHE_H
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typedef struct Sprite {
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	byte info;
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	byte height;
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	uint16 width;
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	int16 x_offs;
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	int16 y_offs;
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	byte data[VARARRAY_SIZE];
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} Sprite;
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const void *GetRawSprite(SpriteID sprite);
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bool SpriteExists(SpriteID sprite);
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static inline const Sprite *GetSprite(SpriteID sprite)
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{
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	return (Sprite*)GetRawSprite(sprite);
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}
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static inline const byte *GetNonSprite(SpriteID sprite)
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{
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	return (byte*)GetRawSprite(sprite);
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}
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void GfxInitSpriteMem(void);
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void IncreaseSpriteLRU(void);
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bool LoadNextSprite(int load_index, byte file_index);
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void DupSprite(SpriteID old_spr, SpriteID new_spr);
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void SkipSprites(uint count);
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#endif /* SPRITECACHE_H */