src/bridge_map.cpp
author celestar
Wed, 21 Mar 2007 11:46:54 +0000
branchgamebalance
changeset 9899 cde52f745560
parent 6449 e520244dc71e
child 6307 f40e88cff863
permissions -rw-r--r--
(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
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/* $Id$ */
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/** @file bridge_map.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "variables.h"
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TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
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{
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	TileIndexDiff delta = TileOffsByDiagDir(dir);
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	dir = ReverseDiagDir(dir);
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	do {
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		tile += delta;
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	} while (!IsBridgeTile(tile) || GetBridgeRampDirection(tile) != dir);
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	return tile;
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}
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TileIndex GetNorthernBridgeEnd(TileIndex t)
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{
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	return GetBridgeEnd(t, ReverseDiagDir(AxisToDiagDir(GetBridgeAxis(t))));
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}
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TileIndex GetSouthernBridgeEnd(TileIndex t)
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{
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	return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
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}
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TileIndex GetOtherBridgeEnd(TileIndex tile)
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{
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	assert(IsBridgeTile(tile));
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	return GetBridgeEnd(tile, GetBridgeRampDirection(tile));
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}
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uint GetBridgeHeight(TileIndex t)
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{
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	uint h;
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	Slope tileh = GetTileSlope(t, &h);
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	uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(t)));
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	/* one height level extra if the ramp is on a flat foundation */
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	return
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		h + TILE_HEIGHT +
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		(IS_INT_INSIDE(f, 1, 15) ? TILE_HEIGHT : 0) +
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		(IsSteepSlope(tileh) ? TILE_HEIGHT : 0);
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}