src/signs_gui.cpp
author celestar
Wed, 21 Mar 2007 11:46:54 +0000
branchgamebalance
changeset 9899 cde52f745560
parent 9895 7bd07f43b0e3
child 6719 4cc327ad39d5
permissions -rw-r--r--
(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "functions.h"
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#include "window.h"
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#include "gui.h"
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#include "gfx.h"
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#include "player.h"
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#include "signs.h"
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#include "strings.h"
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#include "debug.h"
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#include "variables.h"
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#include "helpers.hpp"
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static const Sign **_sign_sort;
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static uint _num_sign_sort;
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static char _bufcache[64];
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static const Sign *_last_sign;
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static int CDECL SignNameSorter(const void *a, const void *b)
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{
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	const Sign *sign0 = *(const Sign**)a;
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	const Sign *sign1 = *(const Sign**)b;
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	char buf1[64];
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	GetString(buf1, sign0->str, lastof(buf1));
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	if (sign1 != _last_sign) {
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		_last_sign = sign1;
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		GetString(_bufcache, sign1->str, lastof(_bufcache));
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	}
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	return strcmp(buf1, _bufcache); // sort by name
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}
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static void GlobalSortSignList()
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{
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	const Sign *si;
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	uint n = 0;
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	/* Create array for sorting */
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	_sign_sort = ReallocT(_sign_sort, GetMaxSignIndex() + 1);
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	if (_sign_sort == NULL) error("Could not allocate memory for the sign-sorting-list");
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	FOR_ALL_SIGNS(si) _sign_sort[n++] = si;
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	_num_sign_sort = n;
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	qsort((void*)_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter);
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	_sign_sort_dirty = false;
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	DEBUG(misc, 3, "Resorting global signs list");
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}
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static void SignListWndProc(Window *w, WindowEvent *e)
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{
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	switch (e->event) {
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	case WE_PAINT: {
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		int y = 16; // offset from top of widget
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		if (_sign_sort_dirty)
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			GlobalSortSignList();
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		SetVScrollCount(w, _num_sign_sort);
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		SetDParam(0, w->vscroll.count);
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		DrawWindowWidgets(w);
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		/* No signs? */
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		if (w->vscroll.count == 0) {
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			DrawString(2, y, STR_304A_NONE, 0);
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			return;
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		}
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		{
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			uint16 i;
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			/* Start drawing the signs */
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			for (i = w->vscroll.pos; i < w->vscroll.cap + w->vscroll.pos && i < w->vscroll.count; i++) {
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				const Sign *si = _sign_sort[i];
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				if (si->owner != OWNER_NONE)
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					DrawPlayerIcon(si->owner, 4, y + 1);
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				DrawString(22, y, si->str, 8);
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				y += 10;
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			}
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		}
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	} break;
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	case WE_CLICK: {
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		switch (e->we.click.widget) {
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		case 3: {
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			uint32 id_v = (e->we.click.pt.y - 15) / 10;
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			const Sign *si;
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			if (id_v >= w->vscroll.cap)
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				return;
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			id_v += w->vscroll.pos;
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			if (id_v >= w->vscroll.count)
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				return;
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			si = _sign_sort[id_v];
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			ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
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		} break;
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		}
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	} break;
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   114
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	case WE_RESIZE:
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		w->vscroll.cap += e->we.sizing.diff.y / 10;
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		break;
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	}
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   119
}
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   120
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static const Widget _sign_list_widget[] = {
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   122
{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,              STR_018B_CLOSE_WINDOW},
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   123
{    WWT_CAPTION,  RESIZE_RIGHT,    14,    11,   345,     0,    13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
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   124
{  WWT_STICKYBOX,     RESIZE_LR,    14,   346,   357,     0,    13, 0x0,                   STR_STICKY_BUTTON},
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   125
{      WWT_PANEL,     RESIZE_RB,    14,     0,   345,    14,   137, 0x0,                   STR_NULL},
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   126
{  WWT_SCROLLBAR,    RESIZE_LRB,    14,   346,   357,    14,   125, 0x0,                   STR_0190_SCROLL_BAR_SCROLLS_LIST},
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   127
{  WWT_RESIZEBOX,   RESIZE_LRTB,    14,   346,   357,   126,   137, 0x0,                   STR_RESIZE_BUTTON},
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   128
{   WIDGETS_END},
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};
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   130
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static const WindowDesc _sign_list_desc = {
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	WDP_AUTO, WDP_AUTO, 358, 138,
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	WC_SIGN_LIST, WC_NONE,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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	_sign_list_widget,
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   136
	SignListWndProc
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   137
};
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   138
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   139
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   140
void ShowSignList()
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{
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	Window *w;
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   143
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	w = AllocateWindowDescFront(&_sign_list_desc, 0);
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	if (w != NULL) {
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		w->vscroll.cap = 12;
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		w->resize.step_height = 10;
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		w->resize.height = w->height - 10 * 7; // minimum if 5 in the list
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   149
	}
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   150
}