author | Darkvater |
Fri, 29 Dec 2006 13:59:48 +0000 | |
changeset 5664 | dbbf4f842a00 |
parent 4538 | 03b675e3ac05 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file animcursors.h |
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* This file defines all the the animated cursors. |
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* Animated cursors consist of the number of sprites that are |
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* displayed in a round-robin manner. Each sprite also has a time |
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* associated that indicates how many ticks the corresponding sprite |
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* is to be displayed. Currently all this information is recorded in a single |
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* array. @todo This should be converted into an array of structs on the long run |
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* All these arrays end up in an array of pointers called _animcursors. |
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*/ |
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|
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/** Creates two array entries that define one |
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* status of the cursor. |
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* @param Sprite The Sprite to be displayed |
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* @param display_time The Number of ticks to display the sprite |
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*/ |
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#define ANIM_CURSOR_LINE(Sprite, display_time) Sprite, display_time, |
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|
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/** This indicates the termination of the cursor list |
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*/ |
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#define ANIM_CURSOR_END() 0xFFFF |
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/** Animated cursor elements for demolishion |
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*/ |
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static const CursorID _demolish_animcursor[] = { |
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ANIM_CURSOR_LINE(0x2C0, 8) |
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ANIM_CURSOR_LINE(0x2C1, 8) |
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ANIM_CURSOR_LINE(0x2C2, 8) |
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ANIM_CURSOR_LINE(0x2C3, 8) |
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ANIM_CURSOR_END() |
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}; |
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/** Animated cursor elements for lower land |
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*/ |
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static const CursorID _lower_land_animcursor[] = { |
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ANIM_CURSOR_LINE(0x2BB, 10) |
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ANIM_CURSOR_LINE(0x2BC, 10) |
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ANIM_CURSOR_LINE(0x2BD, 29) |
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ANIM_CURSOR_END() |
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}; |
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/** Animated cursor elements for raise land |
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*/ |
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static const CursorID _raise_land_animcursor[] = { |
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ANIM_CURSOR_LINE(0x2B8, 10) |
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ANIM_CURSOR_LINE(0x2B9, 10) |
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ANIM_CURSOR_LINE(0x2BA, 29) |
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ANIM_CURSOR_END() |
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}; |
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/** Animated cursor elements for the goto icon |
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*/ |
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static const CursorID _order_goto_animcursor[] = { |
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ANIM_CURSOR_LINE(0x2CC, 10) |
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ANIM_CURSOR_LINE(0x2CD, 10) |
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ANIM_CURSOR_LINE(0x2CE, 29) |
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ANIM_CURSOR_END() |
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}; |
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/** Animated cursor elements for the build signal icon |
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*/ |
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static const CursorID _build_signals_animcursor[] = { |
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ANIM_CURSOR_LINE(0x50C, 20) |
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ANIM_CURSOR_LINE(0x50D, 20) |
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ANIM_CURSOR_END() |
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}; |
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/** This is an array of pointers to all the animated cursor |
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* definitions we have above. This is the only thing that is |
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* accessed directly from other files |
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*/ |
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static const CursorID * const _animcursors[] = { |
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_demolish_animcursor, |
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_lower_land_animcursor, |
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_raise_land_animcursor, |
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_order_goto_animcursor, |
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_build_signals_animcursor |
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}; |