src/oldpool.h
author celestar
Wed, 13 Jun 2007 11:00:24 +0000
branchgamebalance
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/* $Id$ */
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/** @file oldpool.h */
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#ifndef OLDPOOL_H
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#define OLDPOOL_H
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struct OldMemoryPool;
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/* The function that is called after a new block is added
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     start_item is the first item of the new made block */
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typedef void OldMemoryPoolNewBlock(uint start_item);
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/* The function that is called before a block is cleaned up */
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typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item);
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/**
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 * Stuff for dynamic vehicles. Use the wrappers to access the OldMemoryPool
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 *  please try to avoid manual calls!
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 */
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struct OldMemoryPool {
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	const char* name;     ///< Name of the pool (just for debugging)
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	uint max_blocks;      ///< The max amount of blocks this pool can have
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	uint block_size_bits; ///< The size of each block in bits
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	uint item_size;       ///< How many bytes one block is
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	/// Pointer to a function that is called after a new block is added
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	OldMemoryPoolNewBlock *new_block_proc;
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	/// Pointer to a function that is called to clean a block
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	OldMemoryPoolCleanBlock *clean_block_proc;
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	uint current_blocks;        ///< How many blocks we have in our pool
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	uint total_items;           ///< How many items we now have in this pool
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	byte **blocks;              ///< An array of blocks (one block hold all the items)
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};
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/**
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 * Those are the wrappers:
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 *   CleanPool cleans the pool up, but you can use AddBlockToPool directly again
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 *     (no need to call CreatePool!)
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 *   AddBlockToPool adds 1 more block to the pool. Returns false if there is no
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 *     more room
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 */
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void CleanPool(OldMemoryPool *array);
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bool AddBlockToPool(OldMemoryPool *array);
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/**
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 * Adds blocks to the pool if needed (and possible) till index fits inside the pool
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 *
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 * @return Returns false if adding failed
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 */
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bool AddBlockIfNeeded(OldMemoryPool *array, uint index);
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#define OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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	enum { \
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		name##_POOL_BLOCK_SIZE_BITS = block_size_bits, \
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		name##_POOL_MAX_BLOCKS      = max_blocks \
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	};
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#define OLD_POOL_ACCESSORS(name, type) \
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	static inline type* Get##name(uint index) \
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	{ \
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		assert(index < _##name##_pool.total_items); \
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		return (type*)( \
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			_##name##_pool.blocks[index >> name##_POOL_BLOCK_SIZE_BITS] + \
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			(index & ((1 << name##_POOL_BLOCK_SIZE_BITS) - 1)) * sizeof(type) \
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		); \
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	} \
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\
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	static inline uint Get##name##PoolSize() \
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	{ \
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		return _##name##_pool.total_items; \
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	}
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#define DECLARE_OLD_POOL(name, type, block_size_bits, max_blocks) \
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	OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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	extern OldMemoryPool _##name##_pool; \
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	OLD_POOL_ACCESSORS(name, type)
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#define DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
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	OldMemoryPool _##name##_pool = { \
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		#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
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		new_block_proc, clean_block_proc, \
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		0, 0, NULL \
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	};
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#define STATIC_OLD_POOL(name, type, block_size_bits, max_blocks, new_block_proc, clean_block_proc) \
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	OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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	static DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
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	OLD_POOL_ACCESSORS(name, type)
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#endif /* OLDPOOL_H */