src/livery.h
author convert-repo
Mon, 07 Apr 2008 16:21:55 +0000
changeset 10076 dfd70e42c4ae
parent 8805 7269d54ce5dc
child 10429 1b99254f9607
permissions -rw-r--r--
update tags
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/* $Id$ */
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/** @file livery.h */
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#ifndef LIVERY_H
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#define LIVERY_H
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#include "player_type.h"
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/* List of different livery schemes. */
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enum LiveryScheme {
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	LS_BEGIN = 0,
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	LS_DEFAULT = 0,
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	/* Rail vehicles */
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	LS_STEAM,
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	LS_DIESEL,
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	LS_ELECTRIC,
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	LS_MONORAIL,
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	LS_MAGLEV,
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	LS_DMU,
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	LS_EMU,
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	LS_PASSENGER_WAGON_STEAM,
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	LS_PASSENGER_WAGON_DIESEL,
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	LS_PASSENGER_WAGON_ELECTRIC,
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	LS_PASSENGER_WAGON_MONORAIL,
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	LS_PASSENGER_WAGON_MAGLEV,
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	LS_FREIGHT_WAGON,
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	/* Road vehicles */
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	LS_BUS,
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	LS_TRUCK,
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	/* Ships */
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	LS_PASSENGER_SHIP,
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	LS_FREIGHT_SHIP,
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	/* Aircraft */
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	LS_HELICOPTER,
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	LS_SMALL_PLANE,
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	LS_LARGE_PLANE,
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	/* Trams (appear on Road Vehicles tab) */
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	LS_PASSENGER_TRAM,
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	LS_FREIGHT_TRAM,
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	LS_END
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};
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DECLARE_POSTFIX_INCREMENT(LiveryScheme);
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/* List of different livery classes, used only by the livery GUI. */
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enum LiveryClass {
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	LC_OTHER,
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	LC_RAIL,
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	LC_ROAD,
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	LC_SHIP,
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	LC_AIRCRAFT,
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	LC_END
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};
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struct Livery {
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	bool in_use;  ///< Set if this livery should be used instead of the default livery.
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	byte colour1; ///< First colour, for all vehicles.
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	byte colour2; ///< Second colour, for vehicles with 2CC support.
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};
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/**
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 * Reset the livery schemes to the player's primary colour.
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 * This is used on loading games without livery information and on new player start up.
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 * @param p Player to reset.
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 */
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void ResetPlayerLivery(Player *p);
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#endif /* LIVERY_H */