src/town_type.h
author convert-repo
Mon, 07 Apr 2008 16:21:55 +0000
changeset 10076 dfd70e42c4ae
parent 9310 08b3b745d299
child 10690 2a363031721a
permissions -rw-r--r--
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/* $Id$ */
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/** @file town_type.h Types related to towns. */
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#ifndef TOWN_TYPE_H
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#define TOWN_TYPE_H
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#include "core/enum_type.hpp"
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typedef uint16 TownID;
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typedef uint16 HouseID;
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typedef uint16 HouseClassID;
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struct Town;
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struct HouseSpec;
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enum TownSizeMode {
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	TSM_RANDOM,
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	TSM_FIXED,
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	TSM_CITY
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};
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enum {
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	/* These refer to the maximums, so Appalling is -1000 to -400
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	 * MAXIMUM RATINGS BOUNDARIES */
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	RATING_MINIMUM     = -1000,
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	RATING_APPALLING   =  -400,
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	RATING_VERYPOOR    =  -200,
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	RATING_POOR        =     0,
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	RATING_MEDIOCRE    =   200,
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	RATING_GOOD        =   400,
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	RATING_VERYGOOD    =   600,
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	RATING_EXCELLENT   =   800,
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	RATING_OUTSTANDING =  1000,         ///< OUTSTANDING
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	RATING_MAXIMUM = RATING_OUTSTANDING,
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	RATING_INITIAL = 500, ///< initial rating
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	/* RATINGS AFFECTING NUMBERS */
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	RATING_TREE_DOWN_STEP = -35,
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	RATING_TREE_MINIMUM   = RATING_MINIMUM,
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	RATING_TREE_UP_STEP   = 7,
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	RATING_TREE_MAXIMUM   = 220,
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	RATING_GROWTH_UP_STEP    =   5, ///< when a town grows, all players have rating increased a bit ...
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	RATING_GROWTH_MAXIMUM    = RATING_MEDIOCRE, ///< ... up to RATING_MEDIOCRE
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	RATING_STATION_UP_STEP   =  12, ///< when a town grows, player gains reputation for all well serviced stations ...
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	RATING_STATION_DOWN_STEP = -15, ///< ... but loses for bad serviced stations
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	RATING_TUNNEL_BRIDGE_DOWN_STEP = -250,
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	RATING_TUNNEL_BRIDGE_MINIMUM   = 0,
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	RATING_INDUSTRY_DOWN_STEP = -1500,
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	RATING_INDUSTRY_MINIMUM   = RATING_MINIMUM,
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	RATING_ROAD_DOWN_STEP = -50,
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	RATING_ROAD_MINIMUM   = -100,
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	RATING_HOUSE_MINIMUM  = RATING_MINIMUM,
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	RATING_BRIBE_UP_STEP = 200,
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	RATING_BRIBE_MAXIMUM = 800,
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	RATING_BRIBE_DOWN_TO = -50        // XXX SHOULD BE SOMETHING LOWER?
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};
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/**
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 * Town Layouts
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 */
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enum TownLayout {
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	TL_NO_ROADS     = 0, ///< Build no more roads, but still build houses
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	TL_ORIGINAL,         ///< Original algorithm (min. 1 distance between roads)
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	TL_BETTER_ROADS,     ///< Extended original algorithm (min. 2 distance between roads)
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	TL_2X2_GRID,         ///< Geometric 2x2 grid algorithm
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	TL_3X3_GRID,         ///< Geometric 3x3 grid algorithm
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	TL_RANDOM,           ///< Random town layout
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	NUM_TLS,             ///< Number of town layouts
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};
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/* It needs to be 8bits, because we save and load it as such */
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/** Define basic enum properties */
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template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_NO_ROADS, NUM_TLS, NUM_TLS> {};
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typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout
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#endif /* TOWN_TYPE_H */