src/unix.cpp
author convert-repo
Mon, 07 Apr 2008 16:21:55 +0000
changeset 10076 dfd70e42c4ae
parent 8760 ce0891c412ce
child 10295 78026adac8e1
permissions -rw-r--r--
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/* $Id$ */
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/** @file unix.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "textbuf_gui.h"
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#include "functions.h"
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#include "core/random_func.hpp"
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#include "table/strings.h"
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <time.h>
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#include <signal.h>
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#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
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	#define HAS_STATVFS
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#endif
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#ifdef HAS_STATVFS
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#include <sys/statvfs.h>
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#endif
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#ifdef __MORPHOS__
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#include <exec/types.h>
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ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
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/* The system supplied definition of SIG_IGN does not match */
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#undef SIG_IGN
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#define SIG_IGN (void (*)(int))1
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#endif /* __MORPHOS__ */
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#ifdef __AMIGA__
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#warning add stack symbol to avoid that user needs to set stack manually (tokai)
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// ULONG __stack =
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#endif
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#if defined(__APPLE__)
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	#if defined(WITH_SDL)
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		/*the mac implementation needs this file included in the same file as main() */
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		#include <SDL.h>
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	#endif
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#endif
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bool FiosIsRoot(const char *path)
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{
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#if !defined(__MORPHOS__) && !defined(__AMIGAOS__)
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	return path[1] == '\0';
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#else
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	/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
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	const char *s = strchr(path, ':');
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	return s != NULL && s[1] == '\0';
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#endif
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}
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void FiosGetDrives()
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{
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	return;
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}
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bool FiosGetDiskFreeSpace(const char *path, uint32 *tot)
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{
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	uint32 free = 0;
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#ifdef HAS_STATVFS
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# ifdef __APPLE__
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	/* OSX 10.3 lacks statvfs so don't try to use it even though later versions of OSX has it. */
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	if (MacOSVersionIsAtLeast(10, 4, 0))
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# endif
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	{
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		struct statvfs s;
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		if (statvfs(path, &s) != 0) return false;
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		free = (uint64)s.f_frsize * s.f_bavail >> 20;
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	}
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#endif
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	if (tot != NULL) *tot = free;
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	return true;
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}
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bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb)
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{
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	char filename[MAX_PATH];
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#if defined(__MORPHOS__) || defined(__AMIGAOS__)
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	/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
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	if (FiosIsRoot(path)) {
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		snprintf(filename, lengthof(filename), "%s:%s", path, ent->d_name);
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	} else // XXX - only next line!
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#else
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	assert(path[strlen(path) - 1] == PATHSEPCHAR);
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	if (strlen(path) > 2) assert(path[strlen(path) - 2] != PATHSEPCHAR);
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#endif
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	snprintf(filename, lengthof(filename), "%s%s", path, ent->d_name);
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	return stat(filename, sb) == 0;
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}
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bool FiosIsHiddenFile(const struct dirent *ent)
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{
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	return ent->d_name[0] == '.';
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}
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void ShowInfo(const char *str)
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{
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	fprintf(stderr, "%s\n", str);
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}
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void ShowOSErrorBox(const char *buf)
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{
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#if defined(__APPLE__)
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	/* this creates an NSAlertPanel with the contents of 'buf'
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	 * this is the native and nicest way to do this on OSX */
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	ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" );
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#else
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	/* all systems, but OSX */
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	fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
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#endif
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}
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#ifdef WITH_COCOA
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void cocoaSetupAutoreleasePool();
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void cocoaReleaseAutoreleasePool();
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#endif
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0
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int CDECL main(int argc, char* argv[])
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{
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	int ret;
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#ifdef WITH_COCOA
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	cocoaSetupAutoreleasePool();
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	/* This is passed if we are launched by double-clicking */
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	if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
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		argv[1] = NULL;
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		argc = 1;
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	}
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#endif
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	SetRandomSeed(time(NULL));
0
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	signal(SIGPIPE, SIG_IGN);
0
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	ret = ttd_main(argc, argv);
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#ifdef WITH_COCOA
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	cocoaReleaseAutoreleasePool();
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#endif
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	return ret;
0
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}
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25c332b43280 (svn r1974) Cleanups, quite similar to those done to win32.c in r1972 (code duplication, anyone?)
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bool InsertTextBufferClipboard(Textbuf *tb)
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{
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	return false;
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}
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4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
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/* multi os compatible sleep function */
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#ifdef __AMIGA__
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/* usleep() implementation */
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#	include <devices/timer.h>
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#	include <dos/dos.h>
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	extern struct Device      *TimerBase    = NULL;
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	extern struct MsgPort     *TimerPort    = NULL;
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	extern struct timerequest *TimerRequest = NULL;
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#endif // __AMIGA__
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void CSleep(int milliseconds)
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{
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	#if defined(PSP)
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		sceKernelDelayThread(milliseconds * 1000);
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	#elif defined(__BEOS__)
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		snooze(milliseconds * 1000);
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	#elif defined(__AMIGA__)
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	{
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		ULONG signals;
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		ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;
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		/* send IORequest */
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		TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
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		TimerRequest->tr_time.tv_secs    = (milliseconds * 1000) / 1000000;
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		TimerRequest->tr_time.tv_micro   = (milliseconds * 1000) % 1000000;
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		SendIO((struct IORequest *)TimerRequest);
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		if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
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			AbortIO((struct IORequest *)TimerRequest);
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		}
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		WaitIO((struct IORequest *)TimerRequest);
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	}
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	#else
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		usleep(milliseconds * 1000);
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	#endif
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}
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#ifdef WITH_ICONV
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#include <iconv.h>
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#include <errno.h>
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#include "debug.h"
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#include "string_func.h"
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dc67d70b5a45 (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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#define INTERNALCODE "UTF-8"
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/** Try and try to decipher the current locale from environmental
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 * variables. MacOSX is hardcoded, other OS's are dynamic. If no suitable
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 * locale can be found, don't do any conversion "" */
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static const char *GetLocalCode()
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{
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#if defined(__APPLE__)
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	return "UTF-8-MAC";
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#else
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	/* Strip locale (eg en_US.UTF-8) to only have UTF-8 */
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	const char *locale = GetCurrentLocale("LC_CTYPE");
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	if (locale != NULL) locale = strchr(locale, '.');
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	return (locale == NULL) ? "" : locale + 1;
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#endif
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}
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/** FYI: This is not thread-safe.
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 * convert between locales, which from and which to is set in the calling
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 * functions OTTD2FS() and FS2OTTD(). You should NOT use this function directly
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 * NOTE: iconv was added in OSX 10.3. 10.2.x will still have the invalid char
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 * issues. There aren't any easy fix for this */
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static const char *convert_tofrom_fs(iconv_t convd, const char *name)
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{
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	static char buf[1024];
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	/* Work around buggy iconv implementation where inbuf is wrongly typed as
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	 * non-const. Correct implementation is at
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	 * http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.html */
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#ifdef HAVE_BROKEN_ICONV
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	char *inbuf = (char*)name;
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#else
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	const char *inbuf = name;
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#endif
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	char *outbuf  = buf;
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	size_t outlen = sizeof(buf) - 1;
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	size_t inlen  = strlen(name);
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	ttd_strlcpy(outbuf, name, sizeof(buf));
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	iconv(convd, NULL, NULL, NULL, NULL);
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	if (iconv(convd, &inbuf, &inlen, &outbuf, &outlen) == (size_t)(-1)) {
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		DEBUG(misc, 0, "[iconv] error converting '%s'. Errno %d", name, errno);
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	}
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	*outbuf = '\0';
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	/* FIX: invalid characters will abort conversion, but they shouldn't occur? */
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	return buf;
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}
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/** Convert from OpenTTD's encoding to that of the local environment
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 * @param name pointer to a valid string that will be converted
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 * @return pointer to a new stringbuffer that contains the converted string */
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const char *OTTD2FS(const char *name)
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{
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	static iconv_t convd = (iconv_t)(-1);
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	if (convd == (iconv_t)(-1)) {
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		const char *env = GetLocalCode();
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		convd = iconv_open(env, INTERNALCODE);
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		if (convd == (iconv_t)(-1)) {
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			DEBUG(misc, 0, "[iconv] conversion from codeset '%s' to '%s' unsupported", INTERNALCODE, env);
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			return name;
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		}
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	}
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	return convert_tofrom_fs(convd, name);
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}
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/** Convert to OpenTTD's encoding from that of the local environment
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 * @param name pointer to a valid string that will be converted
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 * @return pointer to a new stringbuffer that contains the converted string */
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const char *FS2OTTD(const char *name)
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{
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	static iconv_t convd = (iconv_t)(-1);
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	if (convd == (iconv_t)(-1)) {
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		const char *env = GetLocalCode();
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		convd = iconv_open(INTERNALCODE, env);
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		if (convd == (iconv_t)(-1)) {
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			DEBUG(misc, 0, "[iconv] conversion from codeset '%s' to '%s' unsupported", env, INTERNALCODE);
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			return name;
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		}
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	}
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	return convert_tofrom_fs(convd, name);
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}
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#else
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const char *FS2OTTD(const char *name) {return name;}
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const char *OTTD2FS(const char *name) {return name;}
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#endif /* WITH_ICONV */