heightmap.h
author Darkvater
Tue, 16 Jan 2007 23:59:03 +0000
branch0.5
changeset 5407 e354823cde11
parent 4300 687a17c9c557
permissions -rw-r--r--
(svn r8170) -Backport from trunk (r7984, r8118, r8167, r8168):
- out-of-bounds read access on _clients array (Quark) (r7984)
- change the ordering of the network list (r8118)
- (FS#556): a network client crashes, due to a division by zero (r8167)
- ParseConnectionstring didn't use the port parameter if a player was also specified (r8168)
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/* $Id$ */
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#ifndef HEIGHTMAP_H
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#define HEIGHTMAP_H
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/*
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 * Order of these enums has to be the same as in lang/english.txt
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 * Otherwise you will get inconsistent behaviour.
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 */
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enum {
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	HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees
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	HM_CLOCKWISE,         //! Rotate the map clockwise 45 degrees
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};
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/**
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 * Get the dimensions of a heightmap.
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 * @return Returns false if loading of the image failed.
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 */
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bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
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/**
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 * Load a heightmap from file and change the map in his current dimensions
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 *  to a landscape representing the heightmap.
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 * It converts pixels to height. The brighter, the higher.
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 */
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void LoadHeightmap(char *filename);
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/**
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 * Make an empty world where all tiles are of height 'tile_height'.
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 */
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void FlatEmptyWorld(byte tile_height);
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#endif /* HEIGHTMAP_H */