src/ai/api/ai_road.cpp
author truebrain
Sat, 23 Feb 2008 16:21:10 +0000
branchnoai
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/* $Id$ */
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/** @file ai_road.cpp handles the functions of the AIRoad class */
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#include "ai_road.hpp"
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#include "../../road_map.h"
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#include "../../station_map.h"
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/* static */ bool AIRoad::IsRoadTile(TileIndex tile)
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{
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	/* Outside of the map */
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	if (tile >= ::MapSize()) return false;
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	return (::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) != ROAD_TILE_DEPOT) ||
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			IsDriveThroughRoadStationTile(tile);
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}
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/* static */ bool AIRoad::IsRoadDepotTile(TileIndex tile)
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{
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	/* Outside of the map */
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	if (tile >= ::MapSize()) return false;
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	return ::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) == ROAD_TILE_DEPOT;
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}
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/* static */ bool AIRoad::IsRoadStationTile(TileIndex tile)
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{
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	/* Outside of the map */
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	if (tile >= ::MapSize()) return false;
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	return ::IsRoadStopTile(tile);
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}
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/* static */ bool AIRoad::IsDriveThroughRoadStationTile(TileIndex tile)
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{
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	/* Outside of the map */
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	if (tile >= ::MapSize()) return false;
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	return ::IsDriveThroughStopTile(tile);
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}
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/* static */ bool AIRoad::AreRoadTilesConnected(TileIndex t1, TileIndex t2)
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{
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	/* Outside of the map */
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	if (t1 >= ::MapSize() || t2 >= ::MapSize()) return false;
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	/* Tiles not neighbouring */
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	if ((abs((int)::TileX(t1) - (int)::TileX(t2)) + abs((int)::TileY(t1) - (int)::TileY(t2))) != 1) return false;
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	RoadBits r1 = ::GetAnyRoadBits(t1, ROADTYPE_ROAD);
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	RoadBits r2 = ::GetAnyRoadBits(t2, ROADTYPE_ROAD);
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	DiagDirection dir_1 = (DiagDirection)((::TileX(t1) == ::TileX(t2)) ? (::TileY(t1) < ::TileY(t2) ? 2 : 0) : (::TileX(t1) < ::TileX(t2) ? 1 : 3));
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	DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
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	return HasBit(r1, dir_1) && HasBit(r2, dir_2);
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}
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/* static */ int32 AIRoad::GetNeighbourRoadCount(TileIndex tile)
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{
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	/* Outside of the map */
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	if (tile >= ::MapSize()) return false;
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	int32 neighbour = 0;
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	if (::IsTileType(tile + ::TileDiffXY(-1, 0), MP_ROAD) && ::GetRoadTileType(tile + ::TileDiffXY(-1, 0)) != ROAD_TILE_DEPOT) neighbour++;
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	if (::IsTileType(tile + ::TileDiffXY( 1, 0), MP_ROAD) && ::GetRoadTileType(tile + ::TileDiffXY( 1, 0)) != ROAD_TILE_DEPOT) neighbour++;
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	if (::IsTileType(tile + ::TileDiffXY( 0,-1), MP_ROAD) && ::GetRoadTileType(tile + ::TileDiffXY( 0,-1)) != ROAD_TILE_DEPOT) neighbour++;
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	if (::IsTileType(tile + ::TileDiffXY( 0, 1), MP_ROAD) && ::GetRoadTileType(tile + ::TileDiffXY( 0, 1)) != ROAD_TILE_DEPOT) neighbour++;
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	return neighbour;
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}
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/* static */ TileIndex AIRoad::GetRoadDepotFrontTile(TileIndex depot)
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{
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	if (!IsRoadDepotTile(depot)) return INVALID_TILE;
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	return depot + ::TileOffsByDiagDir(::GetRoadDepotDirection(depot));
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}
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/* static */ TileIndex AIRoad::GetRoadStationFrontTile(TileIndex station)
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{
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	if (!IsRoadStationTile(station)) return INVALID_TILE;
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	return station + ::TileOffsByDiagDir(::GetRoadStopDir(station));
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}
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/* static */ TileIndex AIRoad::GetDriveThroughBackTile(TileIndex station)
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{
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	if (!IsDriveThroughRoadStationTile(station)) return INVALID_TILE;
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	return station + ::TileOffsByDiagDir(::ReverseDiagDir(::GetRoadStopDir(station)));
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}
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/* static */ bool AIRoad::BuildRoad(TileIndex start, TileIndex end)
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{
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	/* Outside of the map */
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	if (start >= ::MapSize() || end >= ::MapSize() || start == end) return false;
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	/* Not on one line */
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	if (TileX(start) != TileX(end) &&
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			TileY(start) != TileY(end)) return false;
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	return AIObject::DoCommand(end, start, (TileY(start) != TileY(end) ? 4 : 0) | (start < end ? 1 : 2) | (ROADTYPE_ROAD << 3), CMD_BUILD_LONG_ROAD);
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}
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/* static */ bool AIRoad::BuildRoadFull(TileIndex start, TileIndex end)
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{
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	/* Outside of the map */
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	if (start >= ::MapSize() || end >= ::MapSize() || start == end) return false;
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	/* Not on one line */
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glx
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	if (TileX(start) != TileX(end) &&
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			TileY(start) != TileY(end)) return false;
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	return AIObject::DoCommand(end, start, (TileY(start) != TileY(end) ? 4 : 0) | (start < end ? 2 : 1), CMD_BUILD_LONG_ROAD);
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}
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/* static */ bool AIRoad::BuildRoadDepot(TileIndex tile, TileIndex front)
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{
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	/* Outside of the map */
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	if (tile >= ::MapSize() || tile == front) return false;
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	uint entrance_dir = (TileX(tile) == TileX(front)) ? (TileY(tile) < TileY(front) ? 1 : 3) : (TileX(tile) < TileX(front) ? 2 : 0);
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	return AIObject::DoCommand(tile, entrance_dir, ROADTYPE_ROAD << 2, CMD_BUILD_ROAD_DEPOT);
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}
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/* static */ bool AIRoad::BuildRoadStation(TileIndex tile, TileIndex front, bool truck, bool drive_through)
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{
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	/* Outside of the map */
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	if (tile >= ::MapSize() || tile == front) return false;
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	uint entrance_dir;
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	if (drive_through) {
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		entrance_dir = TileY(tile) != TileY(front);
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	} else {
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		entrance_dir = (TileX(tile) == TileX(front)) ? (TileY(tile) < TileY(front) ? 1 : 3) : (TileX(tile) < TileX(front) ? 2 : 0);
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	}
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	return AIObject::DoCommand(tile, entrance_dir, (drive_through ? 2 : 0) | (truck ? 1 : 0) | (ROADTYPES_ROAD << 2), CMD_BUILD_ROAD_STOP);
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}
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/* static */ bool AIRoad::RemoveRoad(TileIndex start, TileIndex end)
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{
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	/* Outside of the map */
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	if (start >= ::MapSize() || end >= ::MapSize()) return false;
ff5908205170 (svn r10568) [NoAI] -Add: {Build|Remove}RoadFull(). These functions have the same behaviour as {Build|Remove}Road(), except road is built/removed on both halves of ending tiles (ie build a sloped road on sloped tile instead half road with fundations)
glx
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	/* Not on one line */
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glx
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	if (TileX(start) != TileX(end) &&
ff5908205170 (svn r10568) [NoAI] -Add: {Build|Remove}RoadFull(). These functions have the same behaviour as {Build|Remove}Road(), except road is built/removed on both halves of ending tiles (ie build a sloped road on sloped tile instead half road with fundations)
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			TileY(start) != TileY(end)) return false;
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	return AIObject::DoCommand(end, start, (TileY(start) != TileY(end) ? 4 : 0) | (start < end ? 1 : 2) | (ROADTYPE_ROAD << 3), CMD_REMOVE_LONG_ROAD);
9659
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}
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/* static */ bool AIRoad::RemoveRoadFull(TileIndex start, TileIndex end)
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{
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	/* Outside of the map */
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	if (start >= ::MapSize() || end >= ::MapSize()) return false;
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	/* Not on one line */
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	if (TileX(start) != TileX(end) &&
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			TileY(start) != TileY(end)) return false;
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	return AIObject::DoCommand(end, start, (TileY(start) != TileY(end) ? 4 : 0) | (start < end ? 2 : 1), CMD_REMOVE_LONG_ROAD);
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}
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/* static */ bool AIRoad::RemoveRoadDepot(TileIndex tile)
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{
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	/* Outside of the map */
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	if (tile >= ::MapSize()) return false;
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	/* Not a road depot tile */
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	if (!IsTileType(tile, MP_ROAD) || GetRoadTileType(tile) != ROAD_TILE_DEPOT) return false;
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	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
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}
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/* static */ bool AIRoad::RemoveRoadStation(TileIndex tile)
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{
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	/* Outside of the map */
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	if (tile >= ::MapSize()) return false;
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	/* Not a road station tile */
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	if (!IsTileType(tile, MP_STATION) || !IsRoadStop(tile)) return false;
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	return AIObject::DoCommand(tile, 0, GetRoadStopType(tile), CMD_REMOVE_ROAD_STOP);
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}