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#include "../stdafx.h"
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#include "../variables.h"
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#include "null.hpp"
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static FBlitter_Null iFBlitter_Null;
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Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
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{
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Sprite *dest_sprite;
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dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
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dest_sprite->height = sprite->height;
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dest_sprite->width = sprite->width;
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dest_sprite->x_offs = sprite->x_offs;
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dest_sprite->y_offs = sprite->y_offs;
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return dest_sprite;
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}
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