src/ai/api/ai_controller.cpp
author truebrain
Fri, 22 Feb 2008 12:30:17 +0000
branchnoai
changeset 9737 ee408edf3851
parent 9724 b39bc69bb2f2
child 9782 e8d8d8894f23
permissions -rw-r--r--
(svn r12216) [NoAI] -Codechange: made most functions 'static', which removes the need to create an instance to get, for example, engine information, and therefor heavily simplifying AI creation (Morloth)
9441
03da911c8d5f (svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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/* $Id$ */
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03da911c8d5f (svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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/** @file ai_controller.cpp handles the functions of the AIControler class */
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03da911c8d5f (svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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#include "ai_controller.hpp"
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#include "../../stdafx.h"
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#include "../../openttd.h"
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b39bc69bb2f2 (svn r12051) [NoAI] -Sync: with trunk (r11795:12050).
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#include "../../player_func.h"
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fd27df7ca2a0 (svn r9260) [NoAI] -Codechange: do the AI threading properly using a mutex and condition signalling.
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#include "../ai_threads.h"
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03da911c8d5f (svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time.
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void AIController::Sleep(uint ticks)
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{
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	AI_SuspendPlayer(_current_player, ticks);
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}