misc_cmd.c
author glx
Mon, 24 Sep 2007 03:08:47 +0000
branch0.5
changeset 5545 f42dc59a45f5
parent 5543 4d8dfa498905
permissions -rw-r--r--
(svn r11153) [0.5] -Fix [FS#1251]: incorrect usage of {G} tag in slovak translation
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "string.h"
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#include "table/strings.h"
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#include "command.h"
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#include "player.h"
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#include "gfx.h"
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#include "window.h"
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#include "gui.h"
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#include "economy.h"
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#include "network.h"
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#include "variables.h"
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#include "livery.h"
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/** Change the player's face.
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 * @param tile unused
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 * @param p1 unused
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 * @param p2 face bitmasked
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 */
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int32 CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	if (flags & DC_EXEC) {
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		GetPlayer(_current_player)->face = p2;
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		MarkWholeScreenDirty();
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	}
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	return 0;
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}
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/** Change the player's company-colour
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 * @param tile unused
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 * @param p1 bitstuffed:
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 * p1 bits 0-7 scheme to set
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 * p1 bits 8-9 set in use state or first/second colour
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 * @param p2 new colour for vehicles, property, etc.
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 */
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int32 CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	Player *p, *pp;
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	byte colour;
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	LiveryScheme scheme = GB(p1, 0, 8);
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	byte state = GB(p1, 8, 2);
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	if (p2 >= 16) return CMD_ERROR; // max 16 colours
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	colour = p2;
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	if (scheme >= LS_END || state >= 3) return CMD_ERROR;
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	p = GetPlayer(_current_player);
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	/* Ensure no two companies have the same primary colour */
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	if (scheme == LS_DEFAULT && state == 0) {
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		FOR_ALL_PLAYERS(pp) {
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			if (pp->is_active && pp != p && pp->player_color == colour) return CMD_ERROR;
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		}
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	}
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	if (flags & DC_EXEC) {
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		switch (state) {
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			case 0:
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				p->livery[scheme].colour1 = colour;
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				/* If setting the first colour of the default scheme, adjust the
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				 * original and cached player colours too. */
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				if (scheme == LS_DEFAULT) {
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					_player_colors[_current_player] = colour;
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					p->player_color = colour;
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				}
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				break;
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			case 1:
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				p->livery[scheme].colour2 = colour;
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				break;
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			case 2:
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				p->livery[scheme].in_use = colour != 0;
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				/* Now handle setting the default scheme's in_use flag.
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				 * This is different to the other schemes, as it signifies if any
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				 * scheme is active at all. If this flag is not set, then no
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				 * processing of vehicle types occurs at all, and only the default
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				 * colours will be used. */
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				/* If enabling a scheme, set the default scheme to be in use too */
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				if (colour != 0) {
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					p->livery[LS_DEFAULT].in_use = true;
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					break;
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				}
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				/* Else loop through all schemes to see if any are left enabled.
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				 * If not, disable the default scheme too. */
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				p->livery[LS_DEFAULT].in_use = false;
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parents: 4434
diff changeset
    95
				for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
    96
					if (p->livery[scheme].in_use) {
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
    97
						p->livery[LS_DEFAULT].in_use = true;
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
    98
						break;
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
    99
					}
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   100
				}
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   101
				break;
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   102
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   103
			default:
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   104
				break;
3ccd4ee0a2e2 (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
peter1138
parents: 4434
diff changeset
   105
		}
0
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parents:
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   106
		MarkWholeScreenDirty();
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   107
	}
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   108
	return 0;
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   109
}
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   110
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Darkvater
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diff changeset
   111
/** Increase the loan of your company.
3491
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tron
parents: 2767
diff changeset
   112
 * @param tile unused
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Darkvater
parents: 1767
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   113
 * @param p1 unused
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Darkvater
parents: 1767
diff changeset
   114
 * @param p2 when set, loans the maximum amount in one go (press CTRL)
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parents: 1767
diff changeset
   115
 */
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parents: 2767
diff changeset
   116
int32 CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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{
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	Player *p;
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   119
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394867897b0a (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number
tron
parents: 1728
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   120
	p = GetPlayer(_current_player);
0
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   121
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	if (p->current_loan >= _economy.max_loan) {
534
17ab2f22ff74 (svn r901) Small step in the process to clean up the DPARAM mess:
tron
parents: 507
diff changeset
   123
		SetDParam(0, _economy.max_loan);
0
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   124
		return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN);
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   125
	}
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   126
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   127
	if (flags & DC_EXEC) {
1786
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Darkvater
parents: 1767
diff changeset
   128
		/* Loan the maximum amount or not? */
4845
49105d3b5a9a (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and
Darkvater
parents: 4603
diff changeset
   129
		int32 loan = (p2) ? _economy.max_loan - p->current_loan : (IsHumanPlayer(_current_player) || _patches.ainew_active) ? 10000 : 50000;
0
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   130
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Darkvater
parents: 1767
diff changeset
   131
		p->money64 += loan;
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Darkvater
parents: 1767
diff changeset
   132
		p->current_loan += loan;
0
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parents:
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   133
		UpdatePlayerMoney32(p);
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   134
		InvalidatePlayerWindows(p);
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   135
	}
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   136
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   137
	return 0;
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   138
}
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   139
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Darkvater
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   140
/** Decrease the loan of your company.
3491
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tron
parents: 2767
diff changeset
   141
 * @param tile unused
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Darkvater
parents: 1767
diff changeset
   142
 * @param p1 unused
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Darkvater
parents: 1767
diff changeset
   143
 * @param p2 when set, pays back the maximum loan permitting money (press CTRL)
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Darkvater
parents: 1767
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   144
 */
3491
4c8427796c64 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
tron
parents: 2767
diff changeset
   145
int32 CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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   146
{
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   147
	Player *p;
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Darkvater
parents: 1767
diff changeset
   148
	int32 loan;
0
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diff changeset
   149
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tron
parents: 1728
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   150
	p = GetPlayer(_current_player);
0
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   151
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Darkvater
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   152
	if (p->current_loan == 0) return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);
0
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   153
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Darkvater
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   154
	loan = p->current_loan;
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Darkvater
parents: 1767
diff changeset
   155
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
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   156
	/* p2 is true while CTRL is pressed (repay all possible loan, or max money you have)
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   157
	 * Repay any loan in chunks of 10.000 pounds */
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   158
	if (p2) {
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   159
		loan = min(loan, p->player_money);
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   160
		loan = max(loan, 10000);
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   161
		loan -= loan % 10000;
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   162
	} else {
4845
49105d3b5a9a (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and
Darkvater
parents: 4603
diff changeset
   163
		loan = min(loan, (IsHumanPlayer(_current_player) || _patches.ainew_active) ? 10000 : 50000);
0
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diff changeset
   164
	}
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diff changeset
   165
1786
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Darkvater
parents: 1767
diff changeset
   166
	if (p->player_money < loan) {
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   167
		SetDParam(0, loan);
0
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parents:
diff changeset
   168
		return_cmd_error(STR_702E_REQUIRED);
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parents:
diff changeset
   169
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   170
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   171
	if (flags & DC_EXEC) {
1786
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Darkvater
parents: 1767
diff changeset
   172
		p->money64 -= loan;
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   173
		p->current_loan -= loan;
0
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parents:
diff changeset
   174
		UpdatePlayerMoney32(p);
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diff changeset
   175
		InvalidatePlayerWindows(p);
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parents:
diff changeset
   176
	}
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   177
	return 0;
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diff changeset
   178
}
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parents:
diff changeset
   179
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Darkvater
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diff changeset
   180
/** Change the name of the company.
3491
4c8427796c64 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
tron
parents: 2767
diff changeset
   181
 * @param tile unused
1786
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Darkvater
parents: 1767
diff changeset
   182
 * @param p1 unused
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Darkvater
parents: 1767
diff changeset
   183
 * @param p2 unused
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Darkvater
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diff changeset
   184
 */
3491
4c8427796c64 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
tron
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diff changeset
   185
int32 CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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parents:
diff changeset
   186
{
1787
79730785d7e7 (svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :)
Darkvater
parents: 1786
diff changeset
   187
	StringID str;
0
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diff changeset
   188
	Player *p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   189
5543
4d8dfa498905 (svn r11077) [0.5] -Fix: Possible NULL pointer dereference.
rubidium
parents: 4850
diff changeset
   190
	if (_cmd_text == NULL || _cmd_text[0] == '\0') return CMD_ERROR;
1840
c181d5cb4ffe (svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't support it. Only valid ones are signs (delete) and waypoints (rename to default).
Darkvater
parents: 1820
diff changeset
   191
1820
9b6458526480 (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
tron
parents: 1799
diff changeset
   192
	str = AllocateNameUnique(_cmd_text, 4);
1786
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   193
	if (str == 0) return CMD_ERROR;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 84
diff changeset
   194
0
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parents:
diff changeset
   195
	if (flags & DC_EXEC) {
1962
51ee4f459268 (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
celestar
parents: 1891
diff changeset
   196
		p = GetPlayer(_current_player);
1787
79730785d7e7 (svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :)
Darkvater
parents: 1786
diff changeset
   197
		DeleteName(p->name_1);
0
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parents:
diff changeset
   198
		p->name_1 = str;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   199
		MarkWholeScreenDirty();
4077
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 3491
diff changeset
   200
	} else {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   201
		DeleteName(str);
4077
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 3491
diff changeset
   202
	}
0
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parents:
diff changeset
   203
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   204
	return 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   205
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   206
1786
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   207
/** Change the name of the president.
3491
4c8427796c64 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
tron
parents: 2767
diff changeset
   208
 * @param tile unused
1786
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   209
 * @param p1 unused
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   210
 * @param p2 unused
a54634efeb98 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Darkvater
parents: 1767
diff changeset
   211
 */
3491
4c8427796c64 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
tron
parents: 2767
diff changeset
   212
int32 CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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parents:
diff changeset
   213
{
1787
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	StringID str;
0
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	Player *p;
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	if (_cmd_text[0] == '\0') return CMD_ERROR;
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	str = AllocateNameUnique(_cmd_text, 4);
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	if (str == 0) return CMD_ERROR;
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0
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	if (flags & DC_EXEC) {
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		p = GetPlayer(_current_player);
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		DeleteName(p->president_name_1);
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		p->president_name_1 = str;
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		if (p->name_1 == STR_SV_UNNAMED) {
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			char buf[80];
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9b6458526480 (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
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			snprintf(buf, lengthof(buf), "%s Transport", _cmd_text);
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			_cmd_text = buf;
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			DoCommand(0, 0, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
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		}
0
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		MarkWholeScreenDirty();
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	} else {
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		DeleteName(str);
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	}
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	return 0;
0
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}
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/** Pause/Unpause the game (server-only).
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 * Increase or decrease the pause counter. If the counter is zero,
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 * the game is unpaused. A counter is used instead of a boolean value
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 * to have more control over the game when saving/loading, etc.
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 * @param tile unused
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 * @param p1 0 = decrease pause counter; 1 = increase pause counter
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 * @param p2 unused
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 */
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int32 CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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{
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	if (flags & DC_EXEC) {
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		_pause += (p1 == 1) ? 1 : -1;
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		if (_pause == (byte)-1) _pause = 0;
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		InvalidateWindow(WC_STATUS_BAR, 0);
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		InvalidateWindow(WC_MAIN_TOOLBAR, 0);
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	}
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	return 0;
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}
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/** Change the financial flow of your company.
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 * This is normally only enabled in offline mode, but if there is a debug
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 * build, you can cheat (to test).
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 * @param tile unused
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 * @param p1 the amount of money to receive (if negative), or spend (if positive)
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 * @param p2 unused
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 */
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int32 CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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{
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#ifndef _DEBUG
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	if (_networking) return CMD_ERROR;
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#endif
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	SET_EXPENSES_TYPE(EXPENSES_OTHER);
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	return (int32)p1;
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}
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/** Transfer funds (money) from one player to another.
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 * To prevent abuse in multiplayer games you can only send money to other
1799
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 * players if you have paid off your loan (either explicitely, or implicitely
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 * given the fact that you have more money than loan).
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 * @param tile unused
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 * @param p1 the amount of money to transfer; max 20.000.000
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 * @param p2 the player to transfer the money to
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 */
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int32 CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	const Player *p = GetPlayer(_current_player);
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	int32 amount = min((int32)p1, 20000000);
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	SET_EXPENSES_TYPE(EXPENSES_OTHER);
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	/* You can only transfer funds that is in excess of your loan */
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   293
	if (p->money64 - p->current_loan < amount || amount <= 0) return CMD_ERROR;
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   294
	if (!_networking || !IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
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   295
543
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	if (flags & DC_EXEC) {
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   297
		/* Add money to player */
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		PlayerID old_cp = _current_player;
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		_current_player = p2;
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		SubtractMoneyFromPlayer(-amount);
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		_current_player = old_cp;
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   302
	}
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   303
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   304
	/* Subtract money from local-player */
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	return amount;
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   306
}
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   307
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   308
/** Change difficulty level/settings (server-only).
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   309
 * We cannot really check for valid values of p2 (too much work mostly); stored
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 * in file 'settings_gui.c' _game_setting_info[]; we'll just trust the server it knows
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   311
 * what to do and does this correctly
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   312
 * @param tile unused
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 * @param p1 the difficulty setting being changed. If it is -1, the difficulty level
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 *           itself is changed. The new value is inside p2
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 * @param p2 new value for a difficulty setting or difficulty level
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   316
 */
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   317
int32 CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0
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   318
{
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   319
	if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR;
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0
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	if (flags & DC_EXEC) {
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		if (p1 != (uint32)-1L) {
1500
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   323
			((int*)&_opt_ptr->diff)[p1] = p2;
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			_opt_ptr->diff_level = 3; // custom difficulty level
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		} else {
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			_opt_ptr->diff_level = p2;
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		}
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		/* If we are a network-client, update the difficult setting (if it is open).
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		 * Use this instead of just dirtying the window because we need to load in
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e7318705dd04 (svn r2383) - Fix: Monkey-testing turned up some command crashes.
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		 * the new difficulty settings */
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e3b43338096b (svn r942) -Merged branch/network back into the trunk
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		if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
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228f77e88adf (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
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			ShowGameDifficulty();
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29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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	}
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0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
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	return 0;
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29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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}