tile.c
author glx
Mon, 24 Sep 2007 03:08:47 +0000
branch0.5
changeset 5545 f42dc59a45f5
parent 4067 ab047dec0733
permissions -rw-r--r--
(svn r11153) [0.5] -Fix [FS#1251]: incorrect usage of {G} tag in slovak translation
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/* $Id$ */
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bb9906f67932 (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz)
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#include "stdafx.h"
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#include "tile.h"
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Slope GetTileSlope(TileIndex tile, uint *h)
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{
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	uint a;
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	uint b;
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	uint c;
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	uint d;
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	uint min;
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	uint r;
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	assert(tile < MapSize());
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	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
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		if (h != NULL) *h = 0;
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		return 0;
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	}
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	min = a = TileHeight(tile);
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	b = TileHeight(tile + TileDiffXY(1, 0));
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	if (min >= b) min = b;
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	c = TileHeight(tile + TileDiffXY(0, 1));
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	if (min >= c) min = c;
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	d = TileHeight(tile + TileDiffXY(1, 1));
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	if (min >= d) min = d;
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	r = SLOPE_FLAT;
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	if ((a -= min) != 0) r += (--a << 4) + SLOPE_N;
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	if ((c -= min) != 0) r += (--c << 4) + SLOPE_E;
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	if ((d -= min) != 0) r += (--d << 4) + SLOPE_S;
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	if ((b -= min) != 0) r += (--b << 4) + SLOPE_W;
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	if (h != NULL) *h = min * TILE_HEIGHT;
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	return r;
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}
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uint GetTileZ(TileIndex tile)
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{
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	uint h;
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	GetTileSlope(tile, &h);
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	return h;
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}
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996897ffc8ea (svn r4765) Add GetTileMaxZ(), which returns the height of the highest corner of a tile, and use it to simplify the code in a few places
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uint GetTileMaxZ(TileIndex t)
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{
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	uint max;
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	uint h;
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	h = TileHeight(t);
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	max = h;
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	h = TileHeight(t + TileDiffXY(1, 0));
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	if (h > max) max = h;
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	h = TileHeight(t + TileDiffXY(0, 1));
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	if (h > max) max = h;
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	h = TileHeight(t + TileDiffXY(1, 1));
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	if (h > max) max = h;
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	return max * 8;
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}