viewport.h
author glx
Mon, 24 Sep 2007 03:08:47 +0000
branch0.5
changeset 5545 f42dc59a45f5
parent 5122 a68d16b055fa
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/* $Id$ */
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#ifndef VIEWPORT_H
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#define VIEWPORT_H
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struct ViewPort {
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	int left,top;                       // screen coordinates for the viewport
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	int width, height;                  // screen width/height for the viewport
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	int virtual_left, virtual_top;      // virtual coordinates
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	int virtual_width, virtual_height;  // these are just width << zoom, height << zoom
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	byte zoom;
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};
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void SetSelectionRed(bool);
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/* viewport.c */
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void InitViewports(void);
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void DeleteWindowViewport(Window *w);
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void AssignWindowViewport(Window *w, int x, int y,
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	int width, int height, uint32 follow_flags, byte zoom);
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ViewPort *IsPtInWindowViewport(const Window *w, int x, int y);
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Point GetTileBelowCursor(void);
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void UpdateViewportPosition(Window *w);
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enum {
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	ZOOM_IN   = 0,
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	ZOOM_OUT  = 1,
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	ZOOM_NONE = 2, // hack, used to update the button status
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};
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bool DoZoomInOutWindow(int how, Window *w);
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void ZoomInOrOutToCursorWindow(bool in, Window * w);
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Point GetTileZoomCenterWindow(bool in, Window * w);
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void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out);
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static inline void MaxZoomInOut(int how, Window *w)
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{
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	while (DoZoomInOutWindow(how, w) ) {};
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}
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void OffsetGroundSprite(int x, int y);
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void DrawGroundSprite(uint32 image);
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void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z);
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void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z);
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void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2);
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void AddChildSpriteScreen(uint32 image, int x, int y);
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void StartSpriteCombine(void);
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void EndSpriteCombine(void);
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void HandleViewportClicked(const ViewPort *vp, int x, int y);
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void PlaceObject(void);
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void SetRedErrorSquare(TileIndex tile);
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void SetTileSelectSize(int w, int h);
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void SetTileSelectBigSize(int ox, int oy, int sx, int sy);
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void VpStartPlaceSizing(TileIndex tile, int user);
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void VpSetPresizeRange(uint from, uint to);
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void VpSetPlaceSizingLimit(int limit);
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Vehicle *CheckMouseOverVehicle(void);
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enum {
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	VPM_X_OR_Y          = 0,
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	VPM_FIX_X           = 1,
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	VPM_FIX_Y           = 2,
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	VPM_RAILDIRS        = 3,
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	VPM_X_AND_Y         = 4,
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	VPM_X_AND_Y_LIMITED = 5,
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	VPM_SIGNALDIRS      = 6
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};
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// viewport highlight mode (for highlighting tiles below cursor)
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enum {
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	VHM_NONE    = 0, // default
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	VHM_RECT    = 1, // rectangle (stations, depots, ...)
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	VHM_POINT   = 2, // point (lower land, raise land, level land, ...)
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	VHM_SPECIAL = 3, // special mode used for highlighting while dragging (and for tunnels/docks)
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	VHM_DRAG    = 4, // dragging items in the depot windows
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	VHM_RAIL    = 5, // rail pieces
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};
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void VpSelectTilesWithMethod(int x, int y, int method);
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// highlighting draw styles
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typedef byte HighLightStyle;
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enum HighLightStyles {
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	HT_NONE   = 0x00,
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	HT_RECT   = 0x80,
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	HT_POINT  = 0x40,
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	HT_LINE   = 0x20, /* used for autorail highlighting (longer streches)
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	                   * (uses lower bits to indicate direction) */
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	HT_RAIL   = 0x10, /* autorail (one piece)
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	                  * (uses lower bits to indicate direction) */
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	HT_DRAG_MASK = 0xF0, ///< masks the drag-type
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	/* lower bits (used with HT_LINE and HT_RAIL):
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	 * (see ASCII art in autorail.h for a visual interpretation) */
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	HT_DIR_X  = 0,    ///< X direction
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	HT_DIR_Y  = 1,    ///< Y direction
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	HT_DIR_HU = 2,    ///< horizontal upper
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	HT_DIR_HL = 3,    ///< horizontal lower
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	HT_DIR_VL = 4,    ///< vertical left
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	HT_DIR_VR = 5,    ///< vertical right
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	HT_DIR_MASK = 0x7 ///< masks the drag-direction
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};
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typedef struct TileHighlightData {
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	Point size;
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	Point outersize;
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	Point pos;
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	Point offs;
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	Point new_pos;
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	Point new_size;
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	Point new_outersize;
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	Point selend, selstart;
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	byte dirty;
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	byte sizelimit;
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	byte drawstyle;      // lower bits 0-3 are reserved for detailed highlight information information
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	byte new_drawstyle;  // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
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	byte next_drawstyle; // queued, but not yet drawn style
0
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	byte place_mode;
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	bool make_square_red;
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	WindowClass window_class;
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	WindowNumber window_number;
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	int userdata;
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	TileIndex redsq;
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} TileHighlightData;
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// common button handler
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bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc);
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VARDEF Point _tile_fract_coords;
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extern TileHighlightData _thd;
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void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom);
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#endif /* VIEWPORT_H */