src/engine_func.h
author rubidium
Fri, 04 Jul 2008 19:00:11 +0000
changeset 11118 f66e0a4ce878
parent 10737 0f704b9afd93
permissions -rw-r--r--
(svn r13676) -Fix [FS#2126]: inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such.
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/* $Id$ */
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/** @file engine_func.h Functions related to engines. */
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#ifndef ENGINE_H
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#define ENGINE_H
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#include "engine_type.h"
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void SetupEngines();
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void StartupEngines();
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Engine *GetTempDataEngine(EngineID index);
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void CopyTempEngineData();
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/* Original engine data counts and offsets */
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extern const uint8 _engine_counts[4];
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extern const uint8 _engine_offsets[4];
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void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
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void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
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void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
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void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
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void LoadCustomEngineNames();
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void DeleteCustomEngineNames();
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bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player);
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CargoID GetEngineCargoType(EngineID engine);
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void SetCachedEngineCounts();
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#endif /* ENGINE_H */