src/autoslope.h
author skidd13
Tue, 20 Nov 2007 14:11:19 +0000
changeset 8428 f8300c908bd9
parent 8136 d1a4486be2fd
child 8707 55835d8fbfcd
permissions -rw-r--r--
(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style
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/* $Id$ */
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/** @file autoslope.h */
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#ifndef AUTOSLOPE_H
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#define AUTOSLOPE_H
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#include "depot.h"
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/**
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 * Autoslope check for tiles with an entrance on an edge.
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 * E.g. depots and non-drive-through-road-stops.
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 *
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 * The test succeeds if the slope is not steep and at least one corner of the entrance edge is on the TileMaxZ() level.
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 *
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 * @note The test does not check if autoslope is enabled at all.
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 *
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 * @param tile The tile.
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 * @param z_new New TileZ.
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 * @param tileh_new New TileSlope.
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 * @param entrance Entrance edge.
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 * @return true iff terraforming is allowed.
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 */
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static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slope tileh_new, DiagDirection entrance)
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{
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	if (IsSteepSlope(tileh_new) || (GetTileMaxZ(tile) != z_new + GetSlopeMaxZ(tileh_new))) return false;
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	return ((tileh_new == SLOPE_FLAT) || CanBuildDepotByTileh(entrance, tileh_new));
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}
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/**
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 * Tests if autoslope is enabled for _current_player.
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 *
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 * Autoslope is disabled for town/industry construction and old ai players.
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 *
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 * @return true iff autoslope is enabled.
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 */
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static inline bool AutoslopeEnabled()
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{
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	return (_patches.autoslope &&
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	        ((IsValidPlayer(_current_player) && !_is_old_ai_player) ||
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	         (_current_player == OWNER_NONE && _game_mode == GM_EDITOR)));
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}
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#endif /* AUTOSLOPE_H */