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1 /* $Id$ */ |
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2 |
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3 /** @file 32bpp_optimized.hpp */ |
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4 |
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5 #ifndef BLITTER_32BPP_OPTIMIZED_HPP |
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6 #define BLITTER_32BPP_OPTIMIZED_HPP |
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7 |
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8 #include "32bpp_simple.hpp" |
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9 #include "factory.hpp" |
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10 |
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11 class Blitter_32bppOptimized : public Blitter_32bppSimple { |
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12 public: |
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13 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); |
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14 /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); |
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15 |
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16 /* virtual */ const char *GetName() { return "32bpp-optimized"; } |
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17 }; |
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18 |
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19 class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> { |
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20 public: |
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21 /* virtual */ const char *GetName() { return "32bpp-optimized"; } |
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22 /* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; } |
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23 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); } |
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24 }; |
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25 |
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26 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */ |