equal
deleted
inserted
replaced
1326 case BSW_CONVERT: |
1326 case BSW_CONVERT: |
1327 _convert_signal_button = !_convert_signal_button; |
1327 _convert_signal_button = !_convert_signal_button; |
1328 break; |
1328 break; |
1329 |
1329 |
1330 case BSW_DRAG_SIGNALS_DENSITY_DECREASE: |
1330 case BSW_DRAG_SIGNALS_DENSITY_DECREASE: |
1331 if (_patches.drag_signals_density > 1) _patches.drag_signals_density--; |
1331 if (_patches.drag_signals_density > 1) { |
|
1332 _patches.drag_signals_density--; |
|
1333 const Window *w = FindWindowById(WC_GAME_OPTIONS, 0); |
|
1334 if (w != NULL) SetWindowDirty(w); |
|
1335 } |
1332 break; |
1336 break; |
1333 |
1337 |
1334 case BSW_DRAG_SIGNALS_DENSITY_INCREASE: |
1338 case BSW_DRAG_SIGNALS_DENSITY_INCREASE: |
1335 if (_patches.drag_signals_density < 20) _patches.drag_signals_density++; |
1339 if (_patches.drag_signals_density < 20) { |
|
1340 _patches.drag_signals_density++; |
|
1341 const Window *w = FindWindowById(WC_GAME_OPTIONS, 0); |
|
1342 if (w != NULL) SetWindowDirty(w); |
|
1343 } |
1336 break; |
1344 break; |
1337 |
1345 |
1338 default: break; |
1346 default: break; |
1339 } |
1347 } |
1340 |
1348 |