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226 void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2); |
226 void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2); |
227 void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2); |
227 void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2); |
228 |
228 |
229 byte FreightWagonMult(CargoID cargo); |
229 byte FreightWagonMult(CargoID cargo); |
230 |
230 |
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231 /** |
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232 * This class 'wraps' Vehicle; you do not actually instantiate this class. |
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233 * You create a Vehicle using AllocateVehicle, so it is added to the pool |
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234 * and you reinitialize that to a Train using: |
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235 * v = new (v) Train(); |
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236 * |
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237 * As side-effect the vehicle type is set correctly. |
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238 */ |
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239 struct Train : public Vehicle { |
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240 /** Initializes the Vehicle to a train */ |
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241 Train() { this->type = VEH_TRAIN; } |
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242 |
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243 /** We want to 'destruct' the right class. */ |
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244 virtual ~Train() {} |
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245 |
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246 const char *GetTypeString() { return "train"; } |
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247 }; |
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248 |
231 #endif /* TRAIN_H */ |
249 #endif /* TRAIN_H */ |