src/table/tree_land.h
branchgamebalance
changeset 9910 0b2aebc8283e
parent 9895 7bd07f43b0e3
child 6871 5a9dc001e1ad
equal deleted inserted replaced
9909:dce9a6923bb7 9910:0b2aebc8283e
    23 	{ { 4, 4 }, { 9, 1 }, { 6, 9 }, { 0, 9 } },
    23 	{ { 4, 4 }, { 9, 1 }, { 6, 9 }, { 0, 9 } },
    24 	{ { 9, 1 }, { 0, 9 }, { 6, 6 }, { 3, 0 } },
    24 	{ { 9, 1 }, { 0, 9 }, { 6, 6 }, { 3, 0 } },
    25 	{ { 3, 9 }, { 8, 2 }, { 9, 9 }, { 1, 5 } }
    25 	{ { 3, 9 }, { 8, 2 }, { 9, 9 }, { 1, 5 } }
    26 };
    26 };
    27 
    27 
    28 static const PalSpriteID _tree_layout_sprite[164+(79-48+1)][4] = {
    28 static const PalSpriteID _tree_layout_sprite[164 + (79 - 48 + 1)][4] = {
    29 	{ { 0x652, PAL_NONE }, { 0x659, PAL_NONE }, { 0x660, PAL_NONE }, { 0x667, PAL_NONE } }, /* 0 */
    29 	{ { 0x652, PAL_NONE }, { 0x659, PAL_NONE }, { 0x660, PAL_NONE }, { 0x667, PAL_NONE } }, /* 0 */
    30 	{ { 0x652, PAL_NONE }, { 0x667, PAL_NONE }, { 0x66e, PAL_NONE }, { 0x675, PAL_NONE } }, /* 1 */
    30 	{ { 0x652, PAL_NONE }, { 0x667, PAL_NONE }, { 0x66e, PAL_NONE }, { 0x675, PAL_NONE } }, /* 1 */
    31 	{ { 0x652, PAL_NONE }, { 0x66e, PAL_NONE }, { 0x659, PAL_NONE }, { 0x675, PAL_NONE } }, /* 2 */
    31 	{ { 0x652, PAL_NONE }, { 0x66e, PAL_NONE }, { 0x659, PAL_NONE }, { 0x675, PAL_NONE } }, /* 2 */
    32 	{ { 0x652, PAL_NONE }, { 0x652, PAL_NONE }, { 0x660, PAL_NONE }, { 0x66e, PAL_NONE } }, /* 3 */
    32 	{ { 0x652, PAL_NONE }, { 0x652, PAL_NONE }, { 0x660, PAL_NONE }, { 0x66e, PAL_NONE } }, /* 3 */
    33 	{ { 0x660, PAL_NONE }, { 0x667, PAL_NONE }, { 0x659, PAL_NONE }, { 0x652, PAL_NONE } }, /* 4 */
    33 	{ { 0x660, PAL_NONE }, { 0x667, PAL_NONE }, { 0x659, PAL_NONE }, { 0x652, PAL_NONE } }, /* 4 */