src/aircraft_gui.cpp
branchgamebalance
changeset 9908 0fa543611bbe
parent 9903 dc85aaa556ae
child 9911 0b8b245a2391
equal deleted inserted replaced
9907:3b068c3a1c74 9908:0fa543611bbe
    34 	if (v->index == selection) {
    34 	if (v->index == selection) {
    35 		DrawFrameRect(x - 1, y - 1, x + 58, y + 21, 0xF, FR_BORDERONLY);
    35 		DrawFrameRect(x - 1, y - 1, x + 58, y + 21, 0xF, FR_BORDERONLY);
    36 	}
    36 	}
    37 }
    37 }
    38 
    38 
       
    39 /**
       
    40  * This is the Callback method after the construction attempt of an aircraft
       
    41  * @param success indicates completion (or not) of the operation
       
    42  * @param tile of depot where aircraft is built
       
    43  * @param p1 unused
       
    44  * @param p2 unused
       
    45  */
    39 void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
    46 void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
    40 {
    47 {
    41 	if (success) {
    48 	if (success) {
    42 		const Vehicle *v = GetVehicle(_new_vehicle_id);
    49 		const Vehicle *v = GetVehicle(_new_vehicle_id);
    43 
    50 
    47 		}
    54 		}
    48 		ShowAircraftViewWindow(v);
    55 		ShowAircraftViewWindow(v);
    49 	}
    56 	}
    50 }
    57 }
    51 
    58 
       
    59 /**
       
    60  * This is the Callback method after the cloning attempt of an aircraft
       
    61  * @param success indicates completion (or not) of the operation
       
    62  * @param tile unused
       
    63  * @param p1 unused
       
    64  * @param p2 unused
       
    65  */
    52 void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
    66 void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
    53 {
    67 {
    54 	if (success) ShowAircraftViewWindow(GetVehicle(_new_vehicle_id));
    68 	if (success) ShowAircraftViewWindow(GetVehicle(_new_vehicle_id));
    55 }
    69 }
    56 
    70