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6 #include "openttd.h" |
6 #include "openttd.h" |
7 #include "hal.h" |
7 #include "hal.h" |
8 #include "heightmap.h" |
8 #include "heightmap.h" |
9 #include "debug.h" |
9 #include "debug.h" |
10 #include "functions.h" |
10 #include "functions.h" |
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11 #include "landscape.h" |
11 #include "newgrf.h" |
12 #include "newgrf.h" |
12 #include "saveload.h" |
13 #include "saveload.h" |
13 #include "strings.h" |
14 #include "strings.h" |
14 #include "table/sprites.h" |
15 #include "table/sprites.h" |
15 #include "table/strings.h" |
16 #include "table/strings.h" |
38 #include "fios.h" |
39 #include "fios.h" |
39 /* Variables to display file lists */ |
40 /* Variables to display file lists */ |
40 FiosItem *_fios_list; |
41 FiosItem *_fios_list; |
41 int _saveload_mode; |
42 int _saveload_mode; |
42 |
43 |
43 extern void GenerateLandscape(byte mode); |
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44 extern void SwitchMode(int new_mode); |
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45 |
44 |
46 static bool _fios_path_changed; |
45 static bool _fios_path_changed; |
47 static bool _savegame_sort_dirty; |
46 static bool _savegame_sort_dirty; |
48 |
47 |
49 enum { |
48 enum { |