src/transparency_gui.cpp
branchgamebalance
changeset 9908 0fa543611bbe
child 6992 7775aeb8b9d3
equal deleted inserted replaced
9907:3b068c3a1c74 9908:0fa543611bbe
       
     1 /* $Id$ */
       
     2 
       
     3 #include "stdafx.h"
       
     4 #include "openttd.h"
       
     5 #include "table/sprites.h"
       
     6 #include "table/strings.h"
       
     7 #include "functions.h"
       
     8 #include "window.h"
       
     9 #include "gui.h"
       
    10 #include "viewport.h"
       
    11 #include "gfx.h"
       
    12 #include "sound.h"
       
    13 #include "variables.h"
       
    14 
       
    15 static void Transparent_Click(byte widget)
       
    16 {
       
    17 	TOGGLEBIT(_transparent_opt, widget);
       
    18 	SndPlayFx(SND_15_BEEP);
       
    19 }
       
    20 
       
    21 static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
       
    22 {
       
    23 	switch (e->event) {
       
    24 		case WE_PAINT:
       
    25 			for (uint i = 0; i < 7; i++) {
       
    26 				SetWindowWidgetLoweredState(w, i + 3, HASBIT(_transparent_opt, i));
       
    27 			}
       
    28 			DrawWindowWidgets(w);
       
    29 			break;
       
    30 
       
    31 		case WE_CLICK:
       
    32 			if (e->we.click.widget >= 3) {
       
    33 				Transparent_Click(e->we.click.widget - 3);
       
    34 				MarkWholeScreenDirty();
       
    35 			}
       
    36 			break;
       
    37 	}
       
    38 }
       
    39 
       
    40 static const Widget _transparency_widgets[] = {
       
    41 { WWT_CLOSEBOX,   RESIZE_NONE,  7,   0,  10,   0,  13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
       
    42 {  WWT_CAPTION,   RESIZE_NONE,  7,  11, 162,   0,  13, STR_TRANSPARENCY_TOOLB,   STR_018C_WINDOW_TITLE_DRAG_THIS},
       
    43 {WWT_STICKYBOX,   RESIZE_NONE,  7, 163, 174,   0,  13, STR_NULL,                 STR_STICKY_BUTTON},
       
    44 
       
    45 /* transparency widgets: transparent signs, trees, houses, industries, player's buildings */
       
    46 {   WWT_IMGBTN,   RESIZE_NONE,  7,   0,  21,  14,  35, SPR_IMG_PLACE_SIGN,   STR_TRANSPARENT_SIGNS_DESC},
       
    47 {   WWT_IMGBTN,   RESIZE_NONE,  7,  22,  43,  14,  35, SPR_IMG_PLANTTREES,   STR_TRANSPARENT_TREES_DESC},
       
    48 {   WWT_IMGBTN,   RESIZE_NONE,  7,  44,  65,  14,  35, SPR_IMG_TOWN,         STR_TRANSPARENT_HOUSES_DESC},
       
    49 {   WWT_IMGBTN,   RESIZE_NONE,  7,  66,  87,  14,  35, SPR_IMG_INDUSTRY,     STR_TRANSPARENT_INDUSTRIES_DESC},
       
    50 {   WWT_IMGBTN,   RESIZE_NONE,  7,  88, 109,  14,  35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC},
       
    51 {   WWT_IMGBTN,   RESIZE_NONE,  7, 110, 152,  14,  35, SPR_IMG_BRIDGE,       STR_TRANSPARENT_BRIDGES_DESC},
       
    52 {   WWT_IMGBTN,   RESIZE_NONE,  7, 153, 174,  14,  35, SPR_IMG_TRANSMITTER,  STR_TRANSPARENT_STRUCTURES_DESC},
       
    53 
       
    54 {   WIDGETS_END},
       
    55 };
       
    56 
       
    57 static const WindowDesc _transparency_desc = {
       
    58 	WDP_ALIGN_TBR, 58+36, 175, 36,
       
    59 	WC_TRANSPARENCY_TOOLBAR, WC_NONE,
       
    60 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
       
    61 	_transparency_widgets,
       
    62 	TransparencyToolbWndProc
       
    63 };
       
    64 
       
    65 void ShowTransparencyToolbar(void)
       
    66 {
       
    67 	AllocateWindowDescFront(&_transparency_desc, 0);
       
    68 }