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1 0.6.0???? (2008-03-??) |
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2 ------------------------------------------------------------------------ |
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3 - Fix: Timetable times for aircraft were always doubled [FS#1883] (r12477) |
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4 - Fix: Remove broken endian-dependent code and unnecessary rgb to bgr swapping [FS#1880] (r12453) |
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5 - Fix: Do not 'disable' the drawing of autorail overlays when the tile is 'error'-marked (red pulsating selection) [FS#1871] (r12439) |
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6 - Fix: Plural rule for Icelandic was wrong (r12417) |
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7 |
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8 |
1 0.6.0-RC1 (2008-03-26) |
9 0.6.0-RC1 (2008-03-26) |
2 ------------------------------------------------------------------------ |
10 ------------------------------------------------------------------------ |
3 - Feature: Show whether a town is a "city" in the town description title bar (r12391) |
11 - Feature: Show whether a town is a "city" in the town description title bar (r12391) |
4 - Feature: Increase house animation frame number from 32 to 128 (r12347) |
12 - Feature: Increase house animation frame number from 32 to 128 (r12347) |
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13 - Fix: Loading of TTD savegames (r12399, r12401) |
5 - Fix: Vehicle lists related to stations not closed when the station is deleted [FS#1872] (r12393) |
14 - Fix: Vehicle lists related to stations not closed when the station is deleted [FS#1872] (r12393) |
6 - Fix: Trams failing to turn on bridge heads/tunnel entrances [FS#1851] (r123890) |
15 - Fix: Trams failing to turn on bridge heads/tunnel entrances [FS#1851] (r123890) |
7 - Fix: Train could break apart when reversed while partially in a depot [FS#1841] (r12386, r12384) |
16 - Fix: Train could break apart when reversed while partially in a depot [FS#1841] (r12386, r12384) |
8 - Fix: Non-breaking spaces should not be broken (r12385) |
17 - Fix: Non-breaking spaces should not be broken (r12385) |
9 - Fix: Check return of AfterLoadGame for success or failure when loading TTD games [FS#1860] (r12383) |
18 - Fix: Check return of AfterLoadGame for success or failure when loading TTD games [FS#1860] (r12383) |
23 - Fix: openttdd.grf was using the wrong colours for glyphs due to a grfcodec bug (fixed in grfcodec 0.9.10 r1837) (r12360) |
32 - Fix: openttdd.grf was using the wrong colours for glyphs due to a grfcodec bug (fixed in grfcodec 0.9.10 r1837) (r12360) |
24 - Fix: Some callback-results were treated as 8 bit, when they were 15 bit, and vice versa (r12352, r12358) |
33 - Fix: Some callback-results were treated as 8 bit, when they were 15 bit, and vice versa (r12352, r12358) |
25 - Fix: Do not try to flood water tile [FS#1836] (r12350) |
34 - Fix: Do not try to flood water tile [FS#1836] (r12350) |
26 - Fix: NTP skipped junction just after bridge end (r12348) |
35 - Fix: NTP skipped junction just after bridge end (r12348) |
27 - Fix: Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP [FS#1748, FS#1825] (r12346) |
36 - Fix: Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP [FS#1748, FS#1825] (r12346) |
28 - Fix: Don't try to restore backupped timetable when timetabling is disabled [FS#1828] (r12345) |
37 - Fix: Don't try to restore backupped timetable when timetabling is disabled [FS#1828] (r12345) |
29 - Fix: Slow helicopters never got the 'chance' to finish the landing routine (r12343) |
38 - Fix: Slow helicopters never got the 'chance' to finish the landing routine (r12343) |
30 - Fix: GRM buffer for cargos was incorrect size [FS#1827] (r12341) |
39 - Fix: GRM buffer for cargos was incorrect size [FS#1827] (r12341) |
31 - Fix: Recalculate cached train data after clearing reversing flag when entering depot (r12339) |
40 - Fix: Recalculate cached train data after clearing reversing flag when entering depot (r12339) |
32 |
41 |
33 |
42 |
46 - Fix: Wrong transparency options could be saved after toggling all [FS#1817] (r12320) |
55 - Fix: Wrong transparency options could be saved after toggling all [FS#1817] (r12320) |
47 - Fix: Map string IDs that are embedded from other strings [FS#1815] (r12317) |
56 - Fix: Map string IDs that are embedded from other strings [FS#1815] (r12317) |
48 - Fix: Include prop 25 data for all train parts, not just those that carry cargo (r12314) |
57 - Fix: Include prop 25 data for all train parts, not just those that carry cargo (r12314) |
49 - Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes (r12313) |
58 - Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes (r12313) |
50 - Fix: Restore timetable from backupped orders and add group ID to the backup [FS#1549] (r12296) |
59 - Fix: Restore timetable from backupped orders and add group ID to the backup [FS#1549] (r12296) |
51 - Fix: Do not draw trees nor lamps between tram tracks (r12290) [FS#1807] |
60 - Fix: Do not draw trees nor lamps between tram tracks (r12290) [FS#1807] |
52 - Fix: [Win32] Do not create save dir on install (r12269) |
61 - Fix: [Win32] Do not create save dir on install (r12269) |
53 - Fix: Autoreplace did not update vehicle index for timetable window [FS#1805] (r12261) |
62 - Fix: Autoreplace did not update vehicle index for timetable window [FS#1805] (r12261) |
54 - Fix: GetProductionAroundTiles() may fail if only the second production slot exists (r12258) |
63 - Fix: GetProductionAroundTiles() may fail if only the second production slot exists (r12258) |
55 - Fix: Town variables 0x9E to 0xAD (company ratings) returned wrong values (r12247) |
64 - Fix: Town variables 0x9E to 0xAD (company ratings) returned wrong values (r12247) |
56 - Fix: Typo resulting in no players are given the engine preview offer (r12244) |
65 - Fix: Typo resulting in no players are given the engine preview offer (r12244) |
57 - Fix: Mac OSX bundle display name should be 'OpenTTD' [FS#1798] (r12234) |
66 - Fix: Mac OSX bundle display name should be 'OpenTTD' [FS#1798] (r12234) |
58 - Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209) |
67 - Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209) |
59 - Fix: When loading a savegame fails, do not start creating a new game, just go straight back to the intro screen (r12202) |
68 - Fix: When loading a savegame fails, do not start creating a new game, just go straight back to the intro screen (r12202) |
60 - Fix: Force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere (r12200) |
69 - Fix: Force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere (r12200) |
61 - Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198) |
70 - Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198) |
62 - Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197) |
71 - Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197) |
63 - Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195) |
72 - Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195) |
64 - Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191) |
73 - Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191) |
65 - Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186) |
74 - Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186) |
66 - Fix: Take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime (r12184) |
75 - Fix: Take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime (r12184) |
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76 |